Don't fire objectives or conditions if no names.
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9c18974a63
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@ -82,6 +82,8 @@ void updateObjective(char *name, int type)
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Objective *o;
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Objective *o;
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int completed, hasHidden;
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int completed, hasHidden;
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if (strlen(name))
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{
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completed = battle.numObjectivesComplete;
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completed = battle.numObjectivesComplete;
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hasHidden = 0;
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hasHidden = 0;
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@ -118,7 +120,7 @@ void updateObjective(char *name, int type)
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}
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}
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}
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}
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if (o->isEliminateAll && o->status != OS_COMPLETE && battle.stats[STAT_ENEMIES_KILLED] == battle.numInitialEnemies)
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if (o->isEliminateAll && o->status != OS_COMPLETE && (battle.stats[STAT_ENEMIES_KILLED] + battle.stats[STAT_CAPITAL_SHIPS_DESTROYED]) == battle.numInitialEnemies)
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{
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{
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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addHudMessage(colors.green, _("%s - Objective Complete!"), o->description);
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@ -140,6 +142,7 @@ void updateObjective(char *name, int type)
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{
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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}
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}
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}
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}
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}
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void adjustObjectiveTargetValue(char *name, int type, int amount)
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void adjustObjectiveTargetValue(char *name, int type, int amount)
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@ -166,6 +169,8 @@ void updateCondition(char *name, int type)
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{
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{
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Objective *o;
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Objective *o;
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if (strlen(name))
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{
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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{
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if (o->active && o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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if (o->active && o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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@ -183,6 +188,7 @@ void updateCondition(char *name, int type)
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void completeAllObjectives(void)
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void completeAllObjectives(void)
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