Steve
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9b049e2828
|
Grammar fixes.
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2018-12-17 08:31:27 +00:00 |
Steve
|
5c0b8e387f
|
Made some wingmates immortal, so ghosts don't speak if they are killed during the battle.
|
2016-07-22 09:15:51 +01:00 |
Steve
|
0a5430bbe4
|
Updated names for speakers in scripts.
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2016-07-20 08:30:43 +01:00 |
Steve
|
e5ece42bc3
|
Spelling and grammar updates.
|
2016-06-05 23:04:57 +01:00 |
Steve
|
1fcaedda00
|
Removed "Ally" name from allies.
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2016-04-17 09:11:08 +01:00 |
Steve
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5887f30100
|
Dart naming update (SimpleDart = Simple Dart, etc)
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2016-04-15 08:51:49 +01:00 |
Steve
|
5267b7b559
|
Place wingmates around player at start of mission.
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2016-03-08 07:21:23 +00:00 |
Steve
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c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
|
2016-03-03 16:16:12 +00:00 |
Steve
|
1476c69944
|
Various script updates.
|
2016-02-25 10:54:48 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
b748d23267
|
Use grid cell coords for placing entities.
|
2015-11-02 10:49:10 +00:00 |
Steve
|
b6da6c2ec5
|
Allow for mixed fighter groups, using 'types'
|
2015-10-25 12:56:24 +00:00 |
Steve
|
5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
|
2015-10-24 08:51:43 +01:00 |
Steve
|
204055ea72
|
Added objective target types, and conditional objectives.
|
2015-10-22 07:08:03 +01:00 |
Steve
|
24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |