Commit Graph

1665 Commits

Author SHA1 Message Date
Steve 12999f3dd9 Updated "Pilot" to "Wingmate". 2016-02-25 10:53:37 +00:00
Steve e79d331599 Added ALL_OBJECTIVES_COMPLETE script command. 2016-02-25 10:52:01 +00:00
Steve 239845a279 Array resize bug fixes. 2016-02-24 23:12:13 +00:00
Sweeney e3dd4d62af Markdown updates. 2016-02-24 15:54:14 +00:00
Sweeney 56540a56ac Start of bullet, debris, and effect performance updates. Dynamic array sizing. 2016-02-24 15:02:51 +00:00
Steve ba41d615a2 Add debug / dev info. 2016-02-24 07:25:17 +00:00
Steve ae3b5c4c1a Create tbfss save folder in Windows with current username. 2016-02-24 07:17:53 +00:00
Steve 913184d877 Removed INF. They don't exist after 2616. 2016-02-24 07:16:23 +00:00
Steve e4b2bba230 Leader following tweaks: will now face and move in the general direction of leader once in range. 2016-02-24 07:13:48 +00:00
Steve a2a1ec0613 Modal message box updates. 2016-02-23 22:20:07 +00:00
Steve 368e9dc592 Start of modal dialog display. 2016-02-23 07:19:31 +00:00
Steve 8afc9a757b Updated avoidance. 2016-02-22 21:46:46 +00:00
Steve bde4dd84f5 Removed redundant calls. 2016-02-22 21:45:02 +00:00
Steve e99159f3ea Updated with v0.5 changes. 2016-02-22 21:44:47 +00:00
Steve 66fa5ede35 Display loading progress for initial load. 2016-02-22 17:28:23 +00:00
Steve a7f9585a9a Moved prepareScene / presentScene into main loop. 2016-02-22 17:27:36 +00:00
Steve 66874a1720 Adjusted brake amount of missiles, to prevent them circling opponents. 2016-02-22 16:32:38 +00:00
Steve bbd42a0456 Removed black outline. 2016-02-22 16:12:49 +00:00
Steve d529a83bfa Set window title with full game name. 2016-02-22 12:47:41 +00:00
Steve 0c88500690 Start of avoidance code for capital ships. 2016-02-22 12:47:30 +00:00
Steve 2d202235c8 Manual and README updates. 2016-02-21 22:49:52 +00:00
Steve 7ffd3b0406 Added Mag cannon training at Sol. 2016-02-21 22:49:43 +00:00
Steve 4128868692 Dynamically allocate number of files in list. 2016-02-21 17:24:21 +00:00
Steve fd56b75a6a Press 6 to complete mission in debug mode. 2016-02-21 16:55:29 +00:00
Steve 03712285c4 Campaign flow bug fixes. 2016-02-21 16:55:11 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve dcef433d4d Randomly scale planet. 2016-02-21 13:47:10 +00:00
Steve 862d73dbc2 Quadrant fix. 2016-02-21 13:46:58 +00:00
Steve 9ced1e75c8 Removed unneeded addCandidate function. 2016-02-21 09:41:32 +00:00
Steve 4d3b2f10a1 Remove entities from quadtree at start of loop. 2016-02-21 09:41:00 +00:00
Steve a554c0ef00 Tidied headers. 2016-02-21 08:54:23 +00:00
Steve f402c8e7b9 Updated battle area restrictions, to fit quadtree changes. 2016-02-21 08:54:14 +00:00
Steve 1e24844d9b Resize fetch list dynamically. 2016-02-21 08:28:22 +00:00
Steve b004dd95ab Resize quadtree entity capacity as needed. 2016-02-21 08:13:17 +00:00
Steve 6b1e62dd38 Start of replacing grid with quadtree. 2016-02-21 07:48:22 +00:00
Steve 7337460853 Text render bug fix. 2016-02-20 15:04:26 +00:00
Steve 5bf486ede6 Display all available weapons on HUD. 2016-02-20 15:04:15 +00:00
Steve da71c1d647 Added ECM, mag bolt hit, and power down sounds. 2016-02-20 14:19:59 +00:00
Steve 480192efe1 Created second UNF Corvette. 2016-02-20 07:23:24 +00:00
Steve 757b942174 Added hud icons for armour, shield, ecm, and boost. 2016-02-15 16:59:47 +00:00
Steve db8678d64b Don't use key repeat. 2016-02-15 15:24:27 +00:00
Steve 26aa3b3bb1 Play denied sound when attempting to boost / use ecm when depleted. 2016-02-15 15:24:19 +00:00
Steve 7656957dd6 Fixed ECM halo effect. 2016-02-15 15:23:51 +00:00
Steve de3dde7211 Allow widgets to be selected by pressing Return, as well as Space. 2016-02-15 14:08:13 +00:00
Steve e8748966a6 Fixed flags for pirate lieutenant (collision detection was removed). 2016-02-15 14:07:54 +00:00
Steve 568e1d06f1 Updated game manual. 2016-02-14 21:52:26 +00:00
Steve b99dd3a4e4 Added jump effects (sound and graphics). 2016-02-14 18:13:15 +00:00
Steve b5fc0aacbd Added disabled pulse effect to entities. 2016-02-14 16:34:11 +00:00
Steve 54b92ad137 Added message for when a star system falls to the Pandorans (campaign-related, unavoidable). 2016-02-14 11:53:03 +00:00
Steve 909cdd76f3 Now drawing stars after planet. Increased size of brightest stars by one pixel. 2016-02-14 11:08:03 +00:00