Steve
|
ee16c25a9b
|
Fix for capital ship destruction triggers.
|
2016-05-19 08:52:11 +01:00 |
Steve
|
e0fb778c10
|
SIDE_REBEL -> SIDE_TZAC
|
2016-05-18 12:23:42 +01:00 |
Steve
|
2c64f5f8c0
|
Debugging.
|
2016-05-18 09:51:16 +01:00 |
Steve
|
0b72d5c859
|
Reduced max suspicion level.
|
2016-05-18 09:49:11 +01:00 |
Steve
|
5999bc12d6
|
Clip suspicion level to 0 on HUD.
|
2016-05-18 09:48:56 +01:00 |
Steve
|
0b1045cadc
|
Debugging.
|
2016-05-18 09:48:18 +01:00 |
Steve
|
01376bfbb5
|
Allow suspicion level to become negative.
|
2016-05-18 09:48:06 +01:00 |
Steve
|
8f438c4467
|
Deactivate jumpgate if Pandoran choose to attack the player.
|
2016-05-18 09:47:27 +01:00 |
Steve
|
b55574a9e6
|
Start of Frequent Flyer trophy.
|
2016-05-17 19:02:58 +01:00 |
Steve
|
8bbe9f69e2
|
Removed unused TT_PLAYER_ESCAPED.
|
2016-05-17 16:04:03 +01:00 |
Steve
|
dd407e2f1c
|
Don't allow an objective to be failed and completed at the same time.
|
2016-05-17 15:55:18 +01:00 |
Steve
|
3593832a76
|
Activate / deactivate nodes as well as jumpgate.
|
2016-05-17 13:49:33 +01:00 |
Steve
|
e7bfeef2cd
|
Suspicion tweaks.
|
2016-05-17 13:49:21 +01:00 |
Steve
|
3778b2e22e
|
Don't become suspicious if still in cool off period.
|
2016-05-17 13:47:36 +01:00 |
Steve
|
96f94dba14
|
Update the Player escape objective when using a jumpgate.
|
2016-05-17 13:47:04 +01:00 |
Steve
|
60d477b754
|
Don't become suspicious of the player immediately after combat ends.
|
2016-05-17 11:34:32 +01:00 |
Steve
|
d3091caed5
|
Don't circle your destination if you're near it.
|
2016-05-17 11:34:08 +01:00 |
Steve
|
6794a3c268
|
Entities with SIDE_NONE don't count as enemies.
|
2016-05-17 11:32:48 +01:00 |
Steve
|
75c9a25a96
|
Halved maximum suspicion level.
|
2016-05-17 11:32:13 +01:00 |
Steve
|
45e95451bd
|
Spawn Pandoran backup more quickly.
|
2016-05-17 11:31:59 +01:00 |
Steve
|
f8590ce106
|
React quickly to retreat call (might be wandering for several more seconds).
|
2016-05-17 11:31:42 +01:00 |
Steve
|
8e8e0394fd
|
Remove wander flag when retreating.
|
2016-05-17 11:17:54 +01:00 |
Steve
|
268a7165e7
|
Attempt to prevent the last speaker from becoming the chosen wingmate.
|
2016-05-16 17:04:49 +01:00 |
Steve
|
447fb22630
|
Suspicion rendering tweaks.
|
2016-05-16 17:04:32 +01:00 |
Steve
|
7471371b61
|
Raise suspicion levels if player fires guns or uses ECM when enemies are present.
|
2016-05-16 17:03:46 +01:00 |
Steve
|
2af1fa6476
|
Summon backup when player's cover is blown.
|
2016-05-16 17:03:02 +01:00 |
Steve
|
c61f47ec33
|
NULL scriptJSON when destroying script.
|
2016-05-16 17:02:26 +01:00 |
Steve
|
13253ee1e8
|
Suspicion related updates.
|
2016-05-16 11:40:39 +01:00 |
Steve
|
ceb7040ce8
|
Use MB_IMPORTANT.
|
2016-05-16 10:55:28 +01:00 |
Steve
|
059ba3c540
|
Measure Pandoran font properly.
|
2016-05-16 10:55:13 +01:00 |
Steve
|
ee4e88668e
|
Added suspicion level, for optional missions.
|
2016-05-16 10:54:46 +01:00 |
Steve
|
fa04c4bd1b
|
hasThreats counts for active and inactive enemy vessels.
|
2016-05-15 17:38:44 +01:00 |
Steve
|
af55539daa
|
Only speak if you're on the same side as the player..!
|
2016-05-15 17:28:31 +01:00 |
Steve
|
4aec10e614
|
Updated hasThreats logic.
|
2016-05-15 17:28:17 +01:00 |
Steve
|
89eb8d4a34
|
Allow script to change the side of an entity (for use during optional missions).
|
2016-05-15 14:02:35 +01:00 |
Steve
|
038a119965
|
Added isOptional and optional stats, to allow for optional mission tracking.
|
2016-05-15 13:53:19 +01:00 |
Steve
|
5722b19ec0
|
Optional Pandoran mission updates.
|
2016-05-15 11:59:37 +01:00 |
Steve
|
0116202471
|
Use type in Star System instead of isSol, to allow for special Pandoran missions.
|
2016-05-15 10:50:09 +01:00 |
Steve
|
7865a22072
|
Put Khosrau font into index 0, at 18 point size. Used exclusively for Pandoran missions.
|
2016-05-15 10:00:56 +01:00 |
Steve
|
b6513dc1f7
|
Added type to message box, to allow for Pandoran messages, using different font.
|
2016-05-15 10:00:06 +01:00 |
Steve
|
50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
|
5d59f1f353
|
Allow screenshot key to be configured.
|
2016-04-23 17:46:47 +01:00 |
Steve
|
d0aa4879eb
|
Allow saving of screenshots by pressing F12.
|
2016-04-23 08:09:15 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
|
2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
7c100f0c37
|
Added button to restore default controls.
|
2016-04-17 11:26:04 +01:00 |
Steve
|
474ede91af
|
Drawing health bars over fighters.
|
2016-04-17 11:00:08 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
c729d59c3a
|
Script call to complete the mission now also completes all objectives.
|
2016-04-17 09:11:36 +01:00 |
Steve
|
9e6d34b914
|
Made size of mine explosion a little larger.
|
2016-04-16 16:48:48 +01:00 |
Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
97a067cb34
|
Load default config first, and then overwrite with user config.
|
2016-04-16 15:50:23 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
5e58f09fcf
|
Don't trash original string when working with flags. #funwithflags
|
2016-04-15 13:07:58 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7dea0c440e
|
Aster doesn't have a planet, as it's a star system.
|
2016-04-14 16:09:41 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |
Steve
|
d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
|
2016-04-13 11:46:42 +01:00 |
Steve
|
d2412c2dcb
|
Restore speed of disabled entity when being towed.
|
2016-04-13 11:46:23 +01:00 |
Steve
|
561f427c13
|
Engine effect bug fix.
|
2016-04-13 11:04:47 +01:00 |
Steve
|
2af802231a
|
Load challenges in Challenge.c
|
2016-04-13 11:04:28 +01:00 |
Steve
|
5fa24f55f2
|
Added Survive challenge type.
|
2016-04-13 11:02:08 +01:00 |
Steve
|
9ad7f87ca9
|
Misc. tidy up.
|
2016-04-12 08:41:13 +01:00 |
Steve
|
8e6fcf81fa
|
Using constants for save and config filenames.
|
2016-04-11 08:44:36 +01:00 |
Steve
|
78f125a4ec
|
Added challenge icons.
|
2016-04-10 12:00:29 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
|
2016-04-10 08:36:27 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
|
bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
|
90d157411a
|
Quadtree fetch fix.
|
2016-04-09 17:39:24 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
c716f84884
|
Allow bullets to still hit immortal entities, but not inflict any real damage.
|
2016-04-09 13:23:54 +01:00 |
Steve
|
a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
|
2016-04-09 13:23:10 +01:00 |
Steve
|
57e9d6d036
|
EF_NO_TARGET -> EF_NO_PLAYER_TARGET
|
2016-04-09 13:22:45 +01:00 |
Steve
|
554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
|
2016-04-09 13:22:20 +01:00 |
Steve
|
e0adc2baee
|
Show jumpgate and components as white on radar.
|
2016-04-09 13:21:40 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |