Steve
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3bf5a0f057
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Simplified missile hunt logic.
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2015-11-16 17:31:49 +00:00 |
Steve
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91a2cda540
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ECM fix.
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2015-11-16 16:25:08 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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484afee9ef
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Consider centering when gathering entities.
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2015-11-15 12:28:12 +00:00 |
Steve
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4e4040fc17
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Missiles will no longer select a new target if their original is destroyed.
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2015-11-14 11:43:06 +00:00 |
Steve
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7df9ad09e2
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Only draw bullets on screen.
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2015-11-13 22:51:22 +00:00 |
Steve
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4da58014d5
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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f10ec392ef
|
Bullets get collision candidates from grid.
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2015-11-02 12:04:11 +00:00 |
Steve
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f667137521
|
Added w and h variables for to entity and bullet, for use with grid and colliison detection.
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2015-11-02 07:57:33 +00:00 |
Steve
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443723f6b7
|
Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
|
5c7b2a24bf
|
Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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c322cced55
|
Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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5081b011cf
|
Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
|
a21153cb12
|
Further missile tweaks. Added launch sound effect.
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2015-10-24 14:52:55 +01:00 |
Steve
|
05860ed8ca
|
Tweaks to missile behaviour, to increase accuracy.
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2015-10-24 13:43:09 +01:00 |
Steve
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f206f2052b
|
Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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a8a5d507fb
|
Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
|
24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |