Commit Graph

663 Commits

Author SHA1 Message Date
Steve fba7fc1f54 Misc. clean up. 2016-05-20 09:53:06 +01:00
Steve 6afbc40d6c Allow hasSuspicionLevel to be specified in mission file. 2016-05-20 09:52:45 +01:00
Steve e5092291d3 Don't check for team mates if the player is on the side of the Pandorans. 2016-05-20 09:52:23 +01:00
Steve c090942f81 Implemented updateEntitySide(). 2016-05-20 09:51:53 +01:00
Steve c17f1af851 Added AIF_ZAK_SUSPICIOUS. 2016-05-20 09:51:34 +01:00
Steve e45485cee8 Don't display messages if you're a Pandoran ship. 2016-05-19 16:52:47 +01:00
Steve e972bc0224 Clip suspicion % to 0. 2016-05-19 16:52:13 +01:00
Steve de2a29e4b6 Show suspicion % on HUD. 2016-05-19 10:54:25 +01:00
Steve ebf95cb631 Only raise suspicion level if the battle is in progress. 2016-05-19 09:31:37 +01:00
Steve 5a250e73d2 Also run ALL_OBJECTIVES_COMPLETE in doObjectives(). 2016-05-19 09:31:09 +01:00
Steve 5f6a4d1b16 Removed unneeded debugging. 2016-05-19 09:30:33 +01:00
Steve e98b354ce2 Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly. 2016-05-19 09:30:15 +01:00
Steve 6f0e8ee397 Minimum width for trophy alert. 2016-05-19 08:53:14 +01:00
Steve e7cfa09f8a Lower suspicion a little more quickly when bullets land. 2016-05-19 08:52:57 +01:00
Steve c02c4686f3 Handle lowering suspicion level in main entity code. 2016-05-19 08:52:34 +01:00
Steve ee16c25a9b Fix for capital ship destruction triggers. 2016-05-19 08:52:11 +01:00
Steve e0fb778c10 SIDE_REBEL -> SIDE_TZAC 2016-05-18 12:23:42 +01:00
Steve 2c64f5f8c0 Debugging. 2016-05-18 09:51:16 +01:00
Steve 0b72d5c859 Reduced max suspicion level. 2016-05-18 09:49:11 +01:00
Steve 5999bc12d6 Clip suspicion level to 0 on HUD. 2016-05-18 09:48:56 +01:00
Steve 0b1045cadc Debugging. 2016-05-18 09:48:18 +01:00
Steve 01376bfbb5 Allow suspicion level to become negative. 2016-05-18 09:48:06 +01:00
Steve 8f438c4467 Deactivate jumpgate if Pandoran choose to attack the player. 2016-05-18 09:47:27 +01:00
Steve b55574a9e6 Start of Frequent Flyer trophy. 2016-05-17 19:02:58 +01:00
Steve 8bbe9f69e2 Removed unused TT_PLAYER_ESCAPED. 2016-05-17 16:04:03 +01:00
Steve dd407e2f1c Don't allow an objective to be failed and completed at the same time. 2016-05-17 15:55:18 +01:00
Steve 3593832a76 Activate / deactivate nodes as well as jumpgate. 2016-05-17 13:49:33 +01:00
Steve e7bfeef2cd Suspicion tweaks. 2016-05-17 13:49:21 +01:00
Steve 3778b2e22e Don't become suspicious if still in cool off period. 2016-05-17 13:47:36 +01:00
Steve 96f94dba14 Update the Player escape objective when using a jumpgate. 2016-05-17 13:47:04 +01:00
Steve 60d477b754 Don't become suspicious of the player immediately after combat ends. 2016-05-17 11:34:32 +01:00
Steve d3091caed5 Don't circle your destination if you're near it. 2016-05-17 11:34:08 +01:00
Steve 6794a3c268 Entities with SIDE_NONE don't count as enemies. 2016-05-17 11:32:48 +01:00
Steve 75c9a25a96 Halved maximum suspicion level. 2016-05-17 11:32:13 +01:00
Steve 45e95451bd Spawn Pandoran backup more quickly. 2016-05-17 11:31:59 +01:00
Steve f8590ce106 React quickly to retreat call (might be wandering for several more seconds). 2016-05-17 11:31:42 +01:00
Steve 8e8e0394fd Remove wander flag when retreating. 2016-05-17 11:17:54 +01:00
Steve 268a7165e7 Attempt to prevent the last speaker from becoming the chosen wingmate. 2016-05-16 17:04:49 +01:00
Steve 447fb22630 Suspicion rendering tweaks. 2016-05-16 17:04:32 +01:00
Steve 7471371b61 Raise suspicion levels if player fires guns or uses ECM when enemies are present. 2016-05-16 17:03:46 +01:00
Steve 2af1fa6476 Summon backup when player's cover is blown. 2016-05-16 17:03:02 +01:00
Steve c61f47ec33 NULL scriptJSON when destroying script. 2016-05-16 17:02:26 +01:00
Steve 13253ee1e8 Suspicion related updates. 2016-05-16 11:40:39 +01:00
Steve ceb7040ce8 Use MB_IMPORTANT. 2016-05-16 10:55:28 +01:00
Steve 059ba3c540 Measure Pandoran font properly. 2016-05-16 10:55:13 +01:00
Steve ee4e88668e Added suspicion level, for optional missions. 2016-05-16 10:54:46 +01:00
Steve fa04c4bd1b hasThreats counts for active and inactive enemy vessels. 2016-05-15 17:38:44 +01:00
Steve af55539daa Only speak if you're on the same side as the player..! 2016-05-15 17:28:31 +01:00
Steve 4aec10e614 Updated hasThreats logic. 2016-05-15 17:28:17 +01:00
Steve 89eb8d4a34 Allow script to change the side of an entity (for use during optional missions). 2016-05-15 14:02:35 +01:00