Steve
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239845a279
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Array resize bug fixes.
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2016-02-24 23:12:13 +00:00 |
Sweeney
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56540a56ac
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Start of bullet, debris, and effect performance updates. Dynamic array sizing.
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2016-02-24 15:02:51 +00:00 |
Steve
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66874a1720
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Adjusted brake amount of missiles, to prevent them circling opponents.
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2016-02-22 16:32:38 +00:00 |
Steve
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cedbed4dc8
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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a5f73cc3fc
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Renamed "textureName" to simply "texture".
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2016-02-13 14:31:45 +00:00 |
Steve
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c3785bcfce
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Allow the player to select and fire rockets, when using a bomber.
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2015-12-23 16:25:25 +00:00 |
Steve
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c4dfb823ef
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Code clean up.
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2015-12-14 08:15:41 +00:00 |
Steve
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4fbdcd0af6
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Allow flags in missions to be added to existing entity flags, or replace them completely.
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2015-12-12 18:24:23 +00:00 |
Steve
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fb524386fa
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drawBullets() bug fix.
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2015-12-11 19:06:16 +00:00 |
Steve
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833043ba7d
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Bullets don't hit their own entity groups (mainly for capital ships).
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2015-12-10 10:16:16 +00:00 |
Steve
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6441f926e2
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Various tweaks and refactoring to accomodate capital ships.
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2015-12-07 19:19:41 +00:00 |
Steve
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65b62091d1
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Allow for file location to be determined automatically.
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2015-12-02 23:20:19 +00:00 |
Steve
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bbd61bf8ba
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Play missile hit sound effect.
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2015-11-22 08:17:16 +00:00 |
Steve
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597f6f5cb7
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Removed missiles types. Now only homing missiles, and rockets for bombers.
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2015-11-21 23:45:22 +00:00 |
Steve
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5ffc0e4be4
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Don't damage immortal fighters.
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2015-11-21 17:36:55 +00:00 |
Steve
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a9dc374d40
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Added new stats.
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2015-11-17 07:23:50 +00:00 |
Steve
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c224aff926
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Show warning message and play sound when a missile is launched, targetting the player.
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2015-11-16 18:39:49 +00:00 |
Steve
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3bf5a0f057
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Simplified missile hunt logic.
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2015-11-16 17:31:49 +00:00 |
Steve
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91a2cda540
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ECM fix.
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2015-11-16 16:25:08 +00:00 |
Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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484afee9ef
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Consider centering when gathering entities.
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2015-11-15 12:28:12 +00:00 |
Steve
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4e4040fc17
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Missiles will no longer select a new target if their original is destroyed.
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2015-11-14 11:43:06 +00:00 |
Steve
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7df9ad09e2
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Only draw bullets on screen.
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2015-11-13 22:51:22 +00:00 |
Steve
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4da58014d5
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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f10ec392ef
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Bullets get collision candidates from grid.
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2015-11-02 12:04:11 +00:00 |
Steve
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f667137521
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Added w and h variables for to entity and bullet, for use with grid and colliison detection.
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2015-11-02 07:57:33 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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c322cced55
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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a21153cb12
|
Further missile tweaks. Added launch sound effect.
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2015-10-24 14:52:55 +01:00 |
Steve
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05860ed8ca
|
Tweaks to missile behaviour, to increase accuracy.
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2015-10-24 13:43:09 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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a8a5d507fb
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Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |