Commit Graph

1574 Commits

Author SHA1 Message Date
Steve 5d38abcbeb Use EF_DISABLED, instead of system power. 2016-03-12 12:12:12 +00:00
Steve bdced9c00f Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00
Steve e9c43f3d60 Flocking tweak. 2016-03-12 12:11:30 +00:00
Steve a4fbb85cb6 Rothan mission #2 2016-03-12 12:11:06 +00:00
Steve b235a11f3d Updated waypoint graphics. 2016-03-12 12:10:50 +00:00
Steve ed6b0ae376 Don't point to jumpgate on HUD if it's inactive. 2016-03-12 12:10:14 +00:00
Steve 96556bc0df Increased Rook firepower. 2016-03-12 12:09:50 +00:00
Steve ae6e2ede09 Control waypoints from script. 2016-03-12 12:09:42 +00:00
Steve 4f19dcb9a5 Added challenge #10. 2016-03-11 23:46:00 +00:00
Steve 4f27b40d97 Added rescue challenges 2016-03-11 23:45:47 +00:00
Steve 3bd78dbd20 Spawn fighters offscreen or off map. 2016-03-11 23:45:12 +00:00
Steve c66b734e7e Added interval-based script events. 2016-03-11 23:43:50 +00:00
Steve 0952920325 Various trophy integration tweaks. 2016-03-11 13:51:27 +00:00
Steve 0671000366 Merge remote-tracking branch 'origin/develop' into trophies 2016-03-11 11:31:38 +00:00
Steve 553178128f InitStars during start up (lost during memory leak fixes). 2016-03-11 07:22:23 +00:00
Steve 7ba4dcf26c Memory leak fixes. 2016-03-10 22:47:33 +00:00
Steve da97818259 Trophy-related prototyping fixes. 2016-03-10 18:02:19 +00:00
Steve 5706e1d29c Added trophy alert sound effect. 2016-03-10 18:01:43 +00:00
Steve 91e0073cfa Merge branch 'develop' into trophies 2016-03-10 17:52:07 +00:00
Steve ed438db279 Grammar. 2016-03-10 17:51:55 +00:00
Steve 4bb3ae1efb Menu entry and icons for Linux. 2016-03-10 16:07:02 +00:00
Steve 26b6b3eb7e i18n updates. 2016-03-10 15:44:48 +00:00
Steve e8d63df494 Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
#	src/battle/battle.c
#	src/challenges/challengeHome.c
2016-03-10 12:04:04 +00:00
Steve 25b641c8d4 MIsc. clean up. 2016-03-10 11:58:10 +00:00
Steve d2803bf961 Various mission tweaks. 2016-03-10 11:57:46 +00:00
Steve 772dc44ea4 Added -Wempty-body. 2016-03-10 11:57:18 +00:00
Steve 108dfa44d7 Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere. 2016-03-10 11:57:05 +00:00
Steve 3a0618b150 Rope cutting bug fix. 2016-03-10 11:56:38 +00:00
Steve 812f69b02e Drawn effects bug fix. 2016-03-10 11:56:27 +00:00
Steve 80658d6537 Added initial INF tug graphics. 2016-03-10 11:56:14 +00:00
Steve e363cca064 Start of first Rothan mission. 2016-03-09 23:26:08 +00:00
Steve ebfea2b5c4 Unlock next challenge mission is previous has been passed. 2016-03-09 23:25:54 +00:00
Steve 0bcc69ee69 Move planet a little faster. 2016-03-09 23:25:27 +00:00
Steve 1a4b5c679c Don't attach rope to vessel with rope already attached. 2016-03-09 23:25:12 +00:00
Steve 7789d3ab64 Remove rope flags when rope is detached. 2016-03-09 23:22:32 +00:00
Steve c9bde77bca Spin jumpgate portal a little faster. 2016-03-09 23:21:51 +00:00
Steve 8017719239 Allow fighters to be added to mission in disabled state. 2016-03-09 23:21:28 +00:00
Steve 46503f4fe7 Mark craft as stolen if they are moved to jumpgate by a vessel not on your side. 2016-03-09 23:20:50 +00:00
Steve 16c8f81389 Play sound effects for control config widgets. 2016-03-09 23:19:10 +00:00
Steve bb892c1efe Added new HUD icons. 2016-03-09 23:18:40 +00:00
Steve 831dbf2fdc Create POT with trophy info. 2016-03-09 15:55:01 +00:00
Steve f8344f4047 Added new trophies. 2016-03-09 15:54:45 +00:00
Steve 25101c0f1d Now automatically checking trophies based on star system name. 2016-03-09 15:54:25 +00:00
Steve ba5260104a Check trophies at start of galactic map. 2016-03-09 15:53:56 +00:00
Steve 93dd00c785 Prototyping stats trophies. 2016-03-09 12:31:33 +00:00
Steve f867e793bd Trophy prototyping. 2016-03-09 11:51:26 +00:00
Steve fb584735c6 Jumpgate updates. 2016-03-08 19:00:56 +00:00
Steve 7118c10648 Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
Steve 5267b7b559 Place wingmates around player at start of mission. 2016-03-08 07:21:23 +00:00
Steve 22b5267ffd Initially add all entities to quadtree, to avoid the popping effect. 2016-03-08 07:12:06 +00:00