Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
587ea29abb
|
Determine logic rate from FPS, not the other way around..!
|
2015-11-22 13:19:35 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
4db432f845
|
Allow player to retreat from missions.
|
2015-11-20 22:51:44 +00:00 |
Steve
|
0bd067e552
|
Added laser.
|
2015-11-18 16:02:10 +00:00 |
Steve
|
a776005a65
|
Reworked AI system, to make it more generic and flexible.
|
2015-11-18 11:27:05 +00:00 |
Steve
|
a9dc374d40
|
Added new stats.
|
2015-11-17 07:23:50 +00:00 |
Steve
|
c224aff926
|
Show warning message and play sound when a missile is launched, targetting the player.
|
2015-11-16 18:39:49 +00:00 |
Steve
|
5aa8e0280e
|
Added EF_MUST_DISABLE, to replace EF_DISABLE.
|
2015-11-16 16:24:57 +00:00 |
Steve
|
8c0b7fdb2f
|
Further item code updates: allow items to be created and collected.
|
2015-11-16 12:31:50 +00:00 |
Steve
|
627b18d0b7
|
Added shuttle.
|
2015-11-16 11:26:23 +00:00 |
Steve
|
cca3dedf7a
|
Boost and speed limit tweaks.
|
2015-11-15 23:23:03 +00:00 |
Steve
|
6dfe2b7f22
|
Various boost tweaks.
|
2015-11-15 17:12:04 +00:00 |
Steve
|
d8ef183b5e
|
Added ECM and boost abilities to player.
|
2015-11-15 16:18:17 +00:00 |
Steve
|
0b459a9927
|
Force enemies to flee when the mission is complete.
|
2015-11-15 13:26:46 +00:00 |
Steve
|
235d471a3b
|
Added Tug.
|
2015-11-14 23:18:09 +00:00 |
Steve
|
c9632613ce
|
Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once).
|
2015-11-14 16:14:48 +00:00 |
Steve
|
2ad6579a35
|
Added revision number to build.
|
2015-11-14 14:45:19 +00:00 |
Steve
|
1f62eb2564
|
Added entity groups, to help with triggers and events.
|
2015-11-14 08:41:07 +00:00 |
Steve
|
dc2f2c4635
|
Added ALIVE_ESCAPED and TT_ESCAPED.
|
2015-11-11 22:33:33 +00:00 |
Steve
|
4daeee51e0
|
Reduced maximum grid candidates to 256
|
2015-11-11 19:16:04 +00:00 |
Steve
|
ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
|
2015-11-11 06:46:58 +00:00 |
Steve
|
faf6c9890c
|
Start of extraction points.
|
2015-11-09 22:46:57 +00:00 |
Steve
|
32eda1ae31
|
Restrict entities to bounds of grid (push back).
|
2015-11-02 18:07:26 +00:00 |
Steve
|
e368b9eee2
|
Increased grid size to 50.
|
2015-11-02 07:57:45 +00:00 |
Steve
|
7a6a6b26c0
|
Start of Grid.
|
2015-11-01 22:19:39 +00:00 |
Steve
|
0246600d9c
|
Define MAX_TARGET_RANGE.
|
2015-11-01 10:46:24 +00:00 |
Steve
|
3783a0833e
|
Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
|
2015-11-01 09:25:10 +00:00 |
Steve
|
a87395cc23
|
Allow enemies to flee.
|
2015-10-29 16:18:41 +00:00 |
Steve
|
44818d295a
|
Integrated triggers.
|
2015-10-29 11:08:47 +00:00 |
Steve
|
5c7b2a24bf
|
Integrated waypoints into objective system.
|
2015-10-28 19:12:58 +00:00 |
Steve
|
49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
|
2015-10-27 07:24:17 +00:00 |
Steve
|
705a2cebe9
|
Removed Fighter struct and replaced with Entity.
|
2015-10-26 19:16:12 +00:00 |
Steve
|
73eb5517bf
|
Start of waypoints.
|
2015-10-26 17:27:43 +00:00 |
Steve
|
d0a3d0d6c5
|
Start of triggers.
|
2015-10-26 08:10:13 +00:00 |
Steve
|
c322cced55
|
Improved stats processing. Added pages to stats screen.
|
2015-10-25 00:01:46 +01:00 |
Steve
|
5081b011cf
|
Allow disabled fighters to be destroyed. Added more challenges and stats.
|
2015-10-24 16:00:06 +01:00 |
Steve
|
a21153cb12
|
Further missile tweaks. Added launch sound effect.
|
2015-10-24 14:52:55 +01:00 |
Steve
|
5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
|
2015-10-24 08:51:43 +01:00 |
Steve
|
67d92cedb9
|
Added ability to flag fighters and prevent team mates from killing mission targets.
|
2015-10-23 22:44:39 +01:00 |
Steve
|
204055ea72
|
Added objective target types, and conditional objectives.
|
2015-10-22 07:08:03 +01:00 |
Steve
|
a8a5d507fb
|
Added mag cannons and Ray.
|
2015-10-21 19:21:45 +01:00 |
Steve
|
24bf15ce09
|
Initial check in to GitHub.
|
2015-10-20 12:51:49 +01:00 |