Commit Graph

1310 Commits

Author SHA1 Message Date
Steve a64b41f851 Allow challenges to be completed even if the player is killed. 2016-04-02 09:37:39 +01:00
Steve 422901632f Added challenge #12. 2016-04-02 09:34:21 +01:00
Steve 28eec0b8e0 Merge branch 'develop' into trophies
Conflicts:
	README.md
	src/defs.h
	src/galaxy/mission.c
	src/system/sound.c
2016-04-01 17:14:06 +01:00
Steve 86b1f27f00 Misc misson tweaks. 2016-04-01 17:03:11 +01:00
Steve d329fbaf2f Only deploy mines if you're moving. 2016-04-01 17:02:56 +01:00
Steve cfc41a624b Exploded mines will push others aside. 2016-04-01 17:02:36 +01:00
Steve 0985bcd0e9 Start of 2nd Aster mission. 2016-04-01 14:21:26 +01:00
Steve 26ed8dc322 Allow side to be set for entities (mostly applies to mines). 2016-04-01 14:21:11 +01:00
Steve a913dc613b Set width and height of entities in spawn functions. 2016-04-01 14:20:47 +01:00
Steve e2172a1789 Show mines on radar as white. 2016-04-01 14:20:03 +01:00
Steve 994c0b55dd Don't explode mine on owner. 2016-04-01 14:19:55 +01:00
Steve 1c0359d14f Made mine more visible. 2016-04-01 14:19:24 +01:00
Steve fc384452a2 Reduced Shale fire rate. 2016-04-01 14:19:15 +01:00
Steve d178134a00 Allow AI to drop mines. 2016-04-01 14:19:03 +01:00
Steve 58fb3e911b Tell AI to avoid mines. 2016-04-01 11:40:09 +01:00
Steve e8f70072d5 Don't cause damage to immortal fighters. 2016-04-01 11:39:52 +01:00
Steve 2308f6ff43 i18n updates. 2016-04-01 10:49:57 +01:00
Steve 3bf73b5d70 Updates to mines. 2016-04-01 10:49:41 +01:00
Steve daa8eff104 Mines have a short radar range. 2016-03-30 22:41:34 +01:00
Steve 3646a9326a Start of mines. 2016-03-30 07:22:58 +01:00
Steve 510bd3da00 AI target focus for bombers. 2016-03-29 22:46:07 +01:00
Steve 52691f7be5 Enable AI flags to focus on targets. 2016-03-29 22:45:46 +01:00
Steve 6016e46c37 Mission tweaks. 2016-03-29 21:57:02 +01:00
Steve 8705337e2a Show number of conditions on HUD, as well as objectives. 2016-03-29 07:19:39 +01:00
Steve e6ea4bff06 Reworked canAttack logic. 2016-03-29 07:09:26 +01:00
Steve ce8f1fed93 Replaced Rebel Firefly and Nymph with Razor and Shale. 2016-03-29 07:09:10 +01:00
Steve 11ce19e677 Added Blizzard. 2016-03-28 22:33:15 +01:00
Steve c98acc9ef6 Misc. info updates. 2016-03-28 18:26:20 +01:00
Steve c288fce12f Windows build fixes. 2016-03-28 18:26:02 +01:00
Steve f114ad7e7e Merge branch 'develop' into trophies 2016-03-28 16:09:24 +01:00
Steve 2168b72401 Allow -info to enable INFO level logging. 2016-03-28 16:07:47 +01:00
Steve c0a547addb Added Razor and Shale. 2016-03-28 13:54:06 +01:00
Steve 0e4129069a Start of first Aster mission. 2016-03-28 11:47:24 +01:00
Steve ab8be196b5 Khepri now green and associated with rogue nation. 2016-03-28 11:47:11 +01:00
Steve 81f2dd1947 Stray revert compile fix. 2016-03-28 11:46:20 +01:00
Steve 45d9d2a00d Don't show mission target boxes around capital ship components. 2016-03-28 11:45:48 +01:00
Steve bd8e88b3ac Don't allow tugs to take ownership of something that is already owned. 2016-03-28 10:39:52 +01:00
Steve c7bdeb195c Allow capital ship to be disabled. 2016-03-28 10:39:25 +01:00
Steve 47f7f5671a Added trophy graphics. 2016-03-27 11:32:38 +01:00
Steve 147f2afae4 Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
Conflicts:
	locale/tbftss.pot
	src/battle/battle.c
	src/battle/battle.h
	src/galaxy/mission.c
2016-03-27 11:25:50 +01:00
Steve 5d1edf89b3 Merge branch 'develop' into trophies
Conflicts:
	data/challenges/10.json
	data/missions/rothan/02 - rothan defence #2.json
	locale/tbftss.pot
	src/battle/ai.c
	src/battle/battle.c
	src/battle/battle.h
	src/battle/fighters.h
	src/battle/script.c
	src/battle/script.h
	src/galaxy/mission.c
	src/galaxy/mission.h
	src/main.c
2016-03-27 11:22:05 +01:00
Steve e278374490 Merge from develop. 2016-03-27 11:21:23 +01:00
Steve 005ecce9e4 Updated i18n. 2016-03-27 11:09:47 +01:00
Steve b07beab755 Added missing mission descriptions. 2016-03-27 11:09:01 +01:00
Steve c00c134b70 Allow access to all missions when using -debug. 2016-03-27 11:08:44 +01:00
Steve fe9c49244f Final Clarke mission tweaks. 2016-03-27 08:56:18 +01:00
Steve aadb4f6949 Make shield splinter effects more visible. 2016-03-27 08:56:09 +01:00
Steve 06f7867013 Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions. 2016-03-27 08:55:58 +01:00
Steve d33bcf9414 In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit. 2016-03-27 08:55:25 +01:00
Steve 6ca888d775 Misc. mission clean up. 2016-03-26 18:16:28 +00:00