Steve
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d8ef183b5e
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Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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095e8b65a4
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AI updates - allow enemies to flee.
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2015-11-15 13:26:34 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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b2c6708ef4
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Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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2015-11-01 12:31:26 +00:00 |
Steve
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0246600d9c
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Define MAX_TARGET_RANGE.
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2015-11-01 10:46:24 +00:00 |
Steve
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443723f6b7
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
Steve
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4f47cd0bc6
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
Steve
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c3d07ea5a2
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Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
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2015-10-30 23:31:20 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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f206f2052b
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Allow for switching of weapons. Show weapon info on hud.
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2015-10-23 07:08:18 +01:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |