Commit Graph

15 Commits

Author SHA1 Message Date
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve 1760c9e3b3 Centralized mission failure logic. 2015-11-14 08:41:31 +00:00
Steve b2c6708ef4 Prevent player from pressing return to change to a dead fighter (i.e. - the current one). 2015-11-01 12:31:26 +00:00
Steve 0246600d9c Define MAX_TARGET_RANGE. 2015-11-01 10:46:24 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 4f47cd0bc6 Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
Steve c3d07ea5a2 Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away. 2015-10-30 23:31:20 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00