Commit Graph

21 Commits

Author SHA1 Message Date
Steve 25b641c8d4 MIsc. clean up. 2016-03-10 11:58:10 +00:00
Steve a74ff87a46 Added portal effect to jumpgate. 2016-03-07 22:50:41 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve 6b1e62dd38 Start of replacing grid with quadtree. 2016-02-21 07:48:22 +00:00
Steve b5fc0aacbd Added disabled pulse effect to entities. 2016-02-14 16:34:11 +00:00
Steve b095705dd0 When activating a captial ship, also activate its components. 2015-12-30 18:43:47 +00:00
Steve b5dfab1bd5 Added debug keys. 2015-12-18 10:12:37 +00:00
Steve 48d54af42e Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
Steve 6b06b2a431 Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets. 2015-12-12 17:12:25 +00:00
Steve 767920478c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
Steve 6441f926e2 Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
Steve d6982e80ca Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
Steve 9ce6624fc0 Moved all rope handling code to rope.c. 2015-11-15 11:31:30 +00:00
Steve 56c43aad3c Added ability to attach tow rope to disabled craft. 2015-11-14 23:19:17 +00:00
Steve ec72a5dd40 Highlight all mission targets, not just the one the player is targetting. 2015-11-13 22:08:59 +00:00
Steve 950cffcb4f Use grid to determine drawn entities. 2015-11-02 13:19:31 +00:00
Steve f585a30f3f Add and remove entities from grid. 2015-11-02 07:57:56 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00