Steve
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e8d63df494
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Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# src/battle/battle.c
# src/challenges/challengeHome.c
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2016-03-10 12:04:04 +00:00 |
Steve
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46503f4fe7
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Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
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2016-03-09 23:20:50 +00:00 |
Steve
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16c8f81389
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Play sound effects for control config widgets.
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2016-03-09 23:19:10 +00:00 |
Steve
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f867e793bd
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Trophy prototyping.
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2016-03-09 11:51:26 +00:00 |
Steve
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a74ff87a46
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Added portal effect to jumpgate.
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2016-03-07 22:50:41 +00:00 |
Steve
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798135eadf
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Don't allow rogue files to crash game at startup.
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2016-03-07 19:03:55 +00:00 |
Steve
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bc1c5d09a8
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Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
Steve
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4a52bb1fce
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Added item collection challenges.
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2016-03-07 12:29:23 +00:00 |
Steve
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fff301e3e2
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Allow shrinking of array.
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2016-03-06 09:48:29 +00:00 |
Steve
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922b39c0ea
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Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
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2016-03-06 09:47:44 +00:00 |
Steve
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e28390a496
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
Steve
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f55a4e57c8
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Pressing ESCAPE blocks when awaiting widget input.
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2016-03-05 13:49:07 +00:00 |
Steve
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d2a234839b
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Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
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6dfb51e8b0
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Allow keys and mouse buttons to be selected in options.
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2016-03-05 12:35:19 +00:00 |
Steve
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acd53f6b97
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Further custom control integration.
|
2016-03-05 08:42:35 +00:00 |
Steve
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7979b175a2
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Waypoint challenge updates.
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2016-03-04 22:59:16 +00:00 |
Steve
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599c4fc338
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Merge fixes.
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2016-03-04 22:11:13 +00:00 |
Steve
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159d36017b
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
Steve
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d2acbefc6d
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Prevent modal dialog from being dismissed immediately.
|
2016-03-04 14:14:45 +00:00 |
Steve
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95cb35d5a1
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Added getJSONValue to aid with optional JSON data.
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2016-03-04 14:14:04 +00:00 |
Steve
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b6012a2e21
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Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
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c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
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2016-03-03 16:16:12 +00:00 |
Steve
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d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |
Steve
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2ca26b1ea0
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Divide by zero check.
|
2016-03-03 07:47:33 +00:00 |
Steve
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11d5ed635f
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Challenge processing fixes.
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2016-03-03 07:44:04 +00:00 |
Steve
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cb34b3b9b6
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Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
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0c31b2204c
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Refactored challenge data, for display on Challenge Home.
|
2016-03-02 06:46:13 +00:00 |
Steve
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1c270888aa
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Removed mouse warping. Is too jarring.
|
2016-02-29 16:05:35 +00:00 |
Steve
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8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
|
2016-02-29 14:43:24 +00:00 |
Steve
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d869c22f36
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Allow random planet and backgrounds for missions, using "AUTO" in mission definition.
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2016-02-29 14:42:46 +00:00 |
Steve
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1808ec8fbc
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Use function pointer array for init steps.
|
2016-02-29 11:38:31 +00:00 |
Steve
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10cc12bd70
|
i18n updates.
|
2016-02-29 10:47:41 +00:00 |
Steve
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9b6abf764a
|
Percent complete stats updates.
|
2016-02-29 10:47:10 +00:00 |
Steve
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ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
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a1703d5066
|
vSync is now always on.
|
2016-02-28 10:00:17 +00:00 |
Steve
|
58e7b9b8ea
|
i18n updates. Not optimised. That will come later.
|
2016-02-27 19:16:17 +00:00 |
Steve
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821e7ac872
|
Start of i18n support.
|
2016-02-27 18:13:05 +00:00 |
Steve
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2e5b45064a
|
Challenges integration.
|
2016-02-27 16:16:21 +00:00 |
Steve
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69e45f4e3f
|
Clear input when transitioning.
|
2016-02-27 16:14:48 +00:00 |
Steve
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2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
266088f764
|
Start of restoring challenges.
|
2016-02-27 12:14:29 +00:00 |
Steve
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57d8c867e1
|
v0.6. Start of i18n.
|
2016-02-27 12:14:05 +00:00 |
Steve
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239845a279
|
Array resize bug fixes.
|
2016-02-24 23:12:13 +00:00 |
Steve
|
913184d877
|
Removed INF. They don't exist after 2616.
|
2016-02-24 07:16:23 +00:00 |
Steve
|
a2a1ec0613
|
Modal message box updates.
|
2016-02-23 22:20:07 +00:00 |
Steve
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368e9dc592
|
Start of modal dialog display.
|
2016-02-23 07:19:31 +00:00 |
Steve
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66fa5ede35
|
Display loading progress for initial load.
|
2016-02-22 17:28:23 +00:00 |
Steve
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d529a83bfa
|
Set window title with full game name.
|
2016-02-22 12:47:41 +00:00 |
Steve
|
4128868692
|
Dynamically allocate number of files in list.
|
2016-02-21 17:24:21 +00:00 |
Steve
|
fd56b75a6a
|
Press 6 to complete mission in debug mode.
|
2016-02-21 16:55:29 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
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da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
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de3dde7211
|
Allow widgets to be selected by pressing Return, as well as Space.
|
2016-02-15 14:08:13 +00:00 |
Steve
|
b99dd3a4e4
|
Added jump effects (sound and graphics).
|
2016-02-14 18:13:15 +00:00 |
Steve
|
17c55ec080
|
Now scrolling the galactic map by clicking and dragging.
|
2016-02-14 11:07:15 +00:00 |
Steve
|
cc4ac782a9
|
Allow selected widget to be activated by pressing space.
|
2016-01-03 13:53:41 +00:00 |
Steve
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e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |
Steve
|
01ec3ceb7b
|
Stats bug fixes.
|
2015-12-23 19:22:31 +00:00 |
Steve
|
9be0cdab6c
|
Expire texts, based on age in cache.
|
2015-12-20 16:13:35 +00:00 |
Steve
|
d8eb896456
|
Enable debug mode by passing -debug.
|
2015-12-20 12:25:20 +00:00 |
Steve
|
af04c5a7ef
|
Automatically load missions from star system misson dir (data/mission/xxx)
|
2015-12-20 11:58:21 +00:00 |
Steve
|
1c81be3168
|
Stats for capital ships.
|
2015-12-19 16:15:57 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
9825e39f4f
|
Install path bug fixes.
|
2015-12-03 08:43:26 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
a278f3554b
|
Only play GUI sound when mouse hovers over a button.
|
2015-11-26 17:41:43 +00:00 |
Steve
|
416b50d7eb
|
Added setMouse function.
|
2015-11-26 08:17:16 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
5aa3daf342
|
Moved platform specific code to src/plat
|
2015-11-24 22:46:52 +00:00 |
Niels Nesse
|
d4b1cda08d
|
Build system improvements for windows
- Add EXE extension correctly
- Detect windows with _WIN32 macro and retire UNIX macro
|
2015-11-24 01:12:23 -08:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
374ca825ce
|
Code clean up.
|
2015-11-24 07:16:12 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
b8409765d3
|
Debug statement fix.
|
2015-11-23 10:14:42 +00:00 |
Niels Nesse
|
b98c2e6b49
|
Adding win32 makefile
|
2015-11-23 00:46:50 -08:00 |
Steve
|
84e0b88d00
|
Texture cache fix.
|
2015-11-22 16:52:27 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
4db432f845
|
Allow player to retreat from missions.
|
2015-11-20 22:51:44 +00:00 |
Steve
|
a43a6b1706
|
Reduced sound distance.
|
2015-11-18 18:37:37 +00:00 |
Steve
|
ede89eefd1
|
Shield damage effect updates. Laser will cause shield to disable for 10 seconds.
|
2015-11-18 16:04:12 +00:00 |
Steve
|
0bd067e552
|
Added laser.
|
2015-11-18 16:02:10 +00:00 |