Steve
|
238c2688d3
|
Misc updates.
|
2016-04-28 11:51:43 +01:00 |
Steve
|
73d7f059ba
|
Indicate that target is the Leader.
|
2016-04-28 11:50:57 +01:00 |
Steve
|
6ad1a56f23
|
Trophy tweaks.
|
2016-04-28 11:50:37 +01:00 |
Steve
|
27c5ee2489
|
NULL initial selected star system, to eliminate info flicker.
|
2016-04-27 17:39:52 +01:00 |
Steve
|
449e60d71f
|
AI follow update.
|
2016-04-27 17:39:30 +01:00 |
Steve
|
dd88df4bc7
|
Memory leak fixes.
|
2016-04-27 14:52:23 +01:00 |
Steve
|
b72810310c
|
Ensure Next arrow is reset to visible.
|
2016-04-27 12:54:24 +01:00 |
Steve
|
b97cfb0356
|
Epic battle kill count bug fix.
|
2016-04-27 12:53:34 +01:00 |
Steve
|
9ea17341e3
|
Animate trophies on Challenge and Galactic Map sections.
|
2016-04-27 12:53:18 +01:00 |
Steve
|
603d2ed7a0
|
Added Bodyguard trophy.
|
2016-04-27 12:52:45 +01:00 |
Steve
|
ef63ea73c4
|
Check that mission exists, before marking complete status.
|
2016-04-27 09:56:03 +01:00 |
Steve
|
db8d92d4b1
|
Re-ordered component drawing order.
|
2016-04-27 09:50:08 +01:00 |
Steve
|
cafe45bbd5
|
Don't show health over capital ship.
|
2016-04-27 09:49:56 +01:00 |
Steve
|
1ee41e0993
|
Missile launching tweaks. Slight delay before start chasing.
|
2016-04-26 22:43:25 +01:00 |
Steve
|
06610583fe
|
Change #? in names to #1, etc. when loading. For use with message boxes.
|
2016-04-26 16:35:01 +01:00 |
Steve
|
0229a2dae7
|
Don't draw message speaker indicators for player.
|
2016-04-26 13:47:06 +01:00 |
Steve
|
e196752efa
|
Draw and blink a white rectangle around the message box speaker.
|
2016-04-26 13:22:31 +01:00 |
Steve
|
262eefec6e
|
Don't make fighters appear onscreen when being spawned during epic battles.
|
2016-04-26 10:52:47 +01:00 |
Steve
|
e83d794e1e
|
Debugging info.
|
2016-04-26 10:43:51 +01:00 |
Steve
|
0bb7ce2591
|
Added EF_FRIENDLY_HEALTH_BAR.
|
2016-04-26 10:43:43 +01:00 |
Steve
|
c5cc733957
|
Clear resetTimeDelta after resetting.
|
2016-04-26 10:43:16 +01:00 |
Steve
|
d3e2da1821
|
Use 12-hour clock
|
2016-04-26 08:17:05 +01:00 |
Steve
|
f4fc43b017
|
Don't load trophies with an id that leads with an underscore for now.
|
2016-04-26 08:16:52 +01:00 |
Steve
|
f0868c7a29
|
Reset delta time when ending a transition.
|
2016-04-26 08:16:15 +01:00 |
Steve
|
bdfbe345c7
|
Short description length reduced to 32 characters.
|
2016-04-25 17:22:12 +01:00 |
Steve
|
d7a96dbfbd
|
Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
|
2016-04-25 17:21:42 +01:00 |
Steve
|
b7746b9622
|
Count battle stats as well as game stats when awarding stats trophies.
|
2016-04-25 17:20:35 +01:00 |
Steve
|
c02c374910
|
Award stats trophies at the end of a mission / challenge.
|
2016-04-25 17:20:08 +01:00 |
Steve
|
b44794f19b
|
Show trophies menu option on Challenges and Galactic Map screen.
|
2016-04-25 17:18:46 +01:00 |
Steve
|
29620620c8
|
Don't show health bars.
|
2016-04-25 16:25:10 +01:00 |
Steve
|
2cb6206ea9
|
Capital ship component name bug fix.
|
2016-04-25 16:24:58 +01:00 |
Steve
|
9dd027b825
|
Tell missiles to turn more sharply when close to their target.
|
2016-04-25 11:20:54 +01:00 |
Steve
|
f55d01d6dc
|
Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
|
2016-04-25 09:50:57 +01:00 |
Steve
|
bea1b531e1
|
Added EF_NO_HEALTH_BAR to avoid showing health for certain entities.
|
2016-04-25 09:50:25 +01:00 |
Steve
|
b732d6c08b
|
Trophy updates.
|
2016-04-25 07:35:15 +01:00 |
Steve
|
5d6ddb25b9
|
Fixed -O2 compile options (ignoring unused result)
|
2016-04-24 19:02:36 +01:00 |
Steve
|
90e4cebc1a
|
Moved to game directory.
|
2016-04-24 18:11:18 +01:00 |
Steve
|
134acf7a3d
|
Trophy integration updates.
|
2016-04-24 18:11:02 +01:00 |
Steve
|
3ce51feb9c
|
Various trophy tweaks.
|
2016-04-24 13:00:27 +01:00 |
Steve
|
5d59f1f353
|
Allow screenshot key to be configured.
|
2016-04-23 17:46:47 +01:00 |
Steve
|
d0aa4879eb
|
Allow saving of screenshots by pressing F12.
|
2016-04-23 08:09:15 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
|
2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
7c100f0c37
|
Added button to restore default controls.
|
2016-04-17 11:26:04 +01:00 |
Steve
|
474ede91af
|
Drawing health bars over fighters.
|
2016-04-17 11:00:08 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
c729d59c3a
|
Script call to complete the mission now also completes all objectives.
|
2016-04-17 09:11:36 +01:00 |
Steve
|
9e6d34b914
|
Made size of mine explosion a little larger.
|
2016-04-16 16:48:48 +01:00 |
Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
97a067cb34
|
Load default config first, and then overwrite with user config.
|
2016-04-16 15:50:23 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
5e58f09fcf
|
Don't trash original string when working with flags. #funwithflags
|
2016-04-15 13:07:58 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7dea0c440e
|
Aster doesn't have a planet, as it's a star system.
|
2016-04-14 16:09:41 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |
Steve
|
d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
|
2016-04-13 11:46:42 +01:00 |
Steve
|
d2412c2dcb
|
Restore speed of disabled entity when being towed.
|
2016-04-13 11:46:23 +01:00 |
Steve
|
561f427c13
|
Engine effect bug fix.
|
2016-04-13 11:04:47 +01:00 |
Steve
|
2af802231a
|
Load challenges in Challenge.c
|
2016-04-13 11:04:28 +01:00 |
Steve
|
5fa24f55f2
|
Added Survive challenge type.
|
2016-04-13 11:02:08 +01:00 |
Steve
|
9ad7f87ca9
|
Misc. tidy up.
|
2016-04-12 08:41:13 +01:00 |
Steve
|
8e6fcf81fa
|
Using constants for save and config filenames.
|
2016-04-11 08:44:36 +01:00 |
Steve
|
78f125a4ec
|
Added challenge icons.
|
2016-04-10 12:00:29 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
|
2016-04-10 08:36:27 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
|
bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
|
90d157411a
|
Quadtree fetch fix.
|
2016-04-09 17:39:24 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
c716f84884
|
Allow bullets to still hit immortal entities, but not inflict any real damage.
|
2016-04-09 13:23:54 +01:00 |
Steve
|
a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
|
2016-04-09 13:23:10 +01:00 |
Steve
|
57e9d6d036
|
EF_NO_TARGET -> EF_NO_PLAYER_TARGET
|
2016-04-09 13:22:45 +01:00 |
Steve
|
554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
|
2016-04-09 13:22:20 +01:00 |
Steve
|
e0adc2baee
|
Show jumpgate and components as white on radar.
|
2016-04-09 13:21:40 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |
Steve
|
5e8b983f3e
|
Update to showing objective numbers.
|
2016-04-07 12:39:53 +01:00 |
Steve
|
505fbb2547
|
Don't update target location, unless there are enemies nearby.
|
2016-04-06 16:49:47 +01:00 |