Steve
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dca34036a7
|
Update epic kill streak in post battle.
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2016-04-28 17:20:34 +01:00 |
Steve
|
73d7f059ba
|
Indicate that target is the Leader.
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2016-04-28 11:50:57 +01:00 |
Steve
|
6ad1a56f23
|
Trophy tweaks.
|
2016-04-28 11:50:37 +01:00 |
Steve
|
449e60d71f
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AI follow update.
|
2016-04-27 17:39:30 +01:00 |
Steve
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dd88df4bc7
|
Memory leak fixes.
|
2016-04-27 14:52:23 +01:00 |
Steve
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b97cfb0356
|
Epic battle kill count bug fix.
|
2016-04-27 12:53:34 +01:00 |
Steve
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603d2ed7a0
|
Added Bodyguard trophy.
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2016-04-27 12:52:45 +01:00 |
Steve
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cafe45bbd5
|
Don't show health over capital ship.
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2016-04-27 09:49:56 +01:00 |
Steve
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1ee41e0993
|
Missile launching tweaks. Slight delay before start chasing.
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2016-04-26 22:43:25 +01:00 |
Steve
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06610583fe
|
Change #? in names to #1, etc. when loading. For use with message boxes.
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2016-04-26 16:35:01 +01:00 |
Steve
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0229a2dae7
|
Don't draw message speaker indicators for player.
|
2016-04-26 13:47:06 +01:00 |
Steve
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e196752efa
|
Draw and blink a white rectangle around the message box speaker.
|
2016-04-26 13:22:31 +01:00 |
Steve
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262eefec6e
|
Don't make fighters appear onscreen when being spawned during epic battles.
|
2016-04-26 10:52:47 +01:00 |
Steve
|
e83d794e1e
|
Debugging info.
|
2016-04-26 10:43:51 +01:00 |
Steve
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0bb7ce2591
|
Added EF_FRIENDLY_HEALTH_BAR.
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2016-04-26 10:43:43 +01:00 |
Steve
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d7a96dbfbd
|
Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
|
2016-04-25 17:21:42 +01:00 |
Steve
|
29620620c8
|
Don't show health bars.
|
2016-04-25 16:25:10 +01:00 |
Steve
|
2cb6206ea9
|
Capital ship component name bug fix.
|
2016-04-25 16:24:58 +01:00 |
Steve
|
9dd027b825
|
Tell missiles to turn more sharply when close to their target.
|
2016-04-25 11:20:54 +01:00 |
Steve
|
f55d01d6dc
|
Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
|
2016-04-25 09:50:57 +01:00 |
Steve
|
bea1b531e1
|
Added EF_NO_HEALTH_BAR to avoid showing health for certain entities.
|
2016-04-25 09:50:25 +01:00 |
Steve
|
5d6ddb25b9
|
Fixed -O2 compile options (ignoring unused result)
|
2016-04-24 19:02:36 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
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2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
474ede91af
|
Drawing health bars over fighters.
|
2016-04-17 11:00:08 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
c729d59c3a
|
Script call to complete the mission now also completes all objectives.
|
2016-04-17 09:11:36 +01:00 |
Steve
|
9e6d34b914
|
Made size of mine explosion a little larger.
|
2016-04-16 16:48:48 +01:00 |
Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |