/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "draw.h" static PointF backgroundPoint[4]; void initBackground(void) { backgroundPoint[0].x = -SCREEN_WIDTH / 2; backgroundPoint[0].y = -SCREEN_HEIGHT / 2; backgroundPoint[1].x = SCREEN_WIDTH / 2; backgroundPoint[1].y = -SCREEN_HEIGHT / 2; backgroundPoint[2].x = -SCREEN_WIDTH / 2; backgroundPoint[2].y = SCREEN_HEIGHT / 2; backgroundPoint[3].x = SCREEN_WIDTH / 2; backgroundPoint[3].y = SCREEN_HEIGHT / 2; } void prepareScene(void) { SDL_SetRenderTarget(app.renderer, app.backBuffer); SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(app.renderer); } void presentScene(void) { if (dev.debug) { drawText(5, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "DEBUG MODE"); if (dev.showFPS) { drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 25, 14, TA_CENTER, colors.white, "FPS: %d", dev.fps); } } if (!app.hideMouse) { drawMouse(); } SDL_SetRenderTarget(app.renderer, NULL); SDL_RenderCopy(app.renderer, app.backBuffer, NULL, NULL); SDL_RenderPresent(app.renderer); } void blit(SDL_Texture *texture, int x, int y, int center) { SDL_Rect dstRect; dstRect.x = x; dstRect.y = y; SDL_QueryTexture(texture, NULL, NULL, &dstRect.w, &dstRect.h); if (center) { dstRect.x -= (dstRect.w / 2); dstRect.y -= (dstRect.h / 2); } SDL_RenderCopy(app.renderer, texture, NULL, &dstRect); } void blitScaled(SDL_Texture *texture, int x, int y, int w, int h, int center) { SDL_Rect dstRect; dstRect.x = x; dstRect.y = y; dstRect.w = w; dstRect.h = h; if (center) { dstRect.x -= (dstRect.w / 2); dstRect.y -= (dstRect.h / 2); } SDL_RenderCopy(app.renderer, texture, NULL, &dstRect); } void blitRotated(SDL_Texture *texture, int x, int y, float angle) { SDL_Rect dstRect; dstRect.x = x; dstRect.y = y; SDL_QueryTexture(texture, NULL, NULL, &dstRect.w, &dstRect.h); dstRect.x -= (dstRect.w / 2); dstRect.y -= (dstRect.h / 2); SDL_RenderCopyEx(app.renderer, texture, NULL, &dstRect, angle, NULL, SDL_FLIP_NONE); } void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a) { int x = radius; int y = 0; int radiusError = 1 - x; SDL_Point p[8]; SDL_SetRenderDrawColor(app.renderer, r, g, b, a); SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND); while (x >= y) { p[0].x = x + cx; p[0].y = y + cy; p[1].x = y + cx; p[1].y = x + cy; p[2].x = -x + cx; p[2].y = y + cy; p[3].x = -y + cx; p[3].y = x + cy; p[4].x = -x + cx; p[4].y = -y + cy; p[5].x = -y + cx; p[5].y = -x + cy; p[6].x = x + cx; p[6].y = -y + cy; p[7].x = y + cx; p[7].y = -x + cy; SDL_RenderDrawPoints(app.renderer, p, 8); y++; if (radiusError < 0) { radiusError += 2 * y + 1; } else { x--; radiusError += 2 * (y - x) + 1; } } SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE); } void scrollBackground(float x, float y) { int i; for (i = 0 ; i < 4 ; i++) { backgroundPoint[i].x += x; backgroundPoint[i].y += y; if (backgroundPoint[i].x < 0) { backgroundPoint[i].x += (SCREEN_WIDTH * 2); } if (backgroundPoint[i].x >= SCREEN_WIDTH) { backgroundPoint[i].x -= (SCREEN_WIDTH * 2); } if (backgroundPoint[i].y < 0) { backgroundPoint[i].y += (SCREEN_HEIGHT * 2); } if (backgroundPoint[i].y >= SCREEN_HEIGHT) { backgroundPoint[i].y -= (SCREEN_HEIGHT * 2); } } } void drawBackground(SDL_Texture *texture) { int i; for (i = 0 ; i < 4 ; i++) { blitScaled(texture, backgroundPoint[i].x, backgroundPoint[i].y, SCREEN_WIDTH, SCREEN_HEIGHT, 0); } } int isOnBattleScreen(int x, int y, int w, int h) { x -= (w / 2); x -= (SCREEN_WIDTH / 2); x -= battle.camera.x; y -= (h / 2); y -= (SCREEN_HEIGHT / 2); y -= battle.camera.y; w *= 2; w += SCREEN_WIDTH; h *= 2; h += SCREEN_HEIGHT; return collision(x, y, w, h, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); } void saveScreenshot(void) { static int i = 0; char filename[MAX_NAME_LENGTH]; SDL_Surface *sshot; sprintf(filename, "/tmp/tbftss/%d.bmp", ++i); sshot = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); SDL_RenderReadPixels(app.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch); SDL_SaveBMP(sshot, filename); SDL_FreeSurface(sshot); if (!dev.takeScreenshots) { printf("Saved '%s'\n", filename); } }