/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "trophies.h" static void loadTrophyData(char *filename); static void resetAlert(void); static Trophy *alertTrophy; static SDL_Texture *trophyIcons[TROPHY_MAX]; static SDL_Rect alertRect; static float alertDX; static int alertTimer; void initTrophies(void) { loadTrophyData("data/trophies/trophies.json"); trophyIcons[TROPHY_BRONZE] = getTexture("gfx/trophies/bronze.png"); trophyIcons[TROPHY_SILVER] = getTexture("gfx/trophies/silver.png"); trophyIcons[TROPHY_GOLD] = getTexture("gfx/trophies/gold.png"); trophyIcons[TROPHY_PLATINUM] = getTexture("gfx/trophies/platinum.png"); resetAlert(); } void awardTrophy(char *id) { Trophy *t; for (t = game.trophyHead.next ; t != NULL ; t = t->next) { if (!t->awarded && strcmp(t->id, id) == 0) { t->awarded = 1; t->awardDate = time(NULL); t->notify = 1; } } } void doTrophies(void) { Trophy *t; for (t = game.trophyHead.next ; t != NULL ; t = t->next) { if (t->notify) { if (alertTrophy != t) { alertTrophy = t; playSound(SND_TROPHY); } alertRect.x += alertDX; if (alertRect.x > -50) { alertDX *= 0.95; } if (--alertTimer <= 0) { t->notify = 0; resetAlert(); } return; } } } static void resetAlert(void) { alertRect.w = 300; alertRect.h = 100; alertRect.x = -alertRect.w; alertRect.y = 10; alertDX = 3; alertTimer = FPS * 3; } void drawTrophyAlert(void) { if (alertTrophy) { SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderFillRect(app.renderer, &alertRect); SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE); SDL_RenderDrawRect(app.renderer, &alertRect); drawText(alertRect.x + 5, alertRect.y + 5, 30, TA_LEFT, colors.white, alertTrophy->title); drawText(alertRect.x + 5, alertRect.y + 45, 20, TA_LEFT, colors.white, alertTrophy->description); blit(trophyIcons[alertTrophy->value], alertRect.x + alertRect.w - 64, alertRect.y + 10, 0); } } void drawTrophies(void) { } Trophy *getTrophy(char *id) { Trophy *t; for (t = game.trophyHead.next ; t != NULL ; t = t->next) { if (strcmp(t->id, id) == 0) { return t; } } return NULL; } static void loadTrophyData(char *filename) { cJSON *root, *node; char *text; Trophy *t, *tail; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename); text = readFile(filename); root = cJSON_Parse(text); tail = &game.trophyHead; for (node = root->child ; node != NULL ; node = node->next) { t = malloc(sizeof(Trophy)); memset(t, 0, sizeof(Trophy)); STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH); STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH); STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH); t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring); t->hidden = getJSONValue(node, "hidden", 0); /* can't use the getJSONValue here, as it could lead to false positives */ if (cJSON_GetObjectItem(node, "stat")) { t->stat = lookup(cJSON_GetObjectItem(node, "stat")->valuestring); t->statValue = cJSON_GetObjectItem(node, "statValue")->valueint; } tail->next = t; tail = t; } cJSON_Delete(root); free(text); } void awardStatsTrophies(void) { Trophy *t; for (t = game.trophyHead.next ; t != NULL ; t = t->next) { if (!t->awarded && game.stats[t->stat] >= t->statValue) { t->awarded = 1; t->awardDate = time(NULL); t->notify = 1; } } } void awardCampaignTrophies(void) { char trophyId[MAX_NAME_LENGTH]; char name[MAX_NAME_LENGTH]; int completedMissions, i, len; StarSystem *starSystem; /* check % of missions completed */ completedMissions = getPercent(game.completedMissions, game.totalMissions); sprintf(trophyId, "CAMPAIGN_%d", completedMissions); awardTrophy(trophyId); /* check if all star system missions are completed */ for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next) { if (starSystem->totalMissions && starSystem->completedMissions == starSystem->totalMissions) { memset(name, '\0', MAX_NAME_LENGTH); len = strlen(starSystem->name); for (i = 0 ; i < len ; i++) { name[i] = toupper(starSystem->name[i]); } sprintf(trophyId, "CAMPAIGN_%s", name); awardTrophy(trophyId); } } } void awardPostMissionTrophies(void) { }