/* Copyright (C) 2015-2019,2022 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void destroyEffects(void); void addECMEffect(Entity *ent); void addShieldSplinterEffect(Entity *ent); void addMissileEngineEffect(Bullet *b); void addLargeEngineEffect(void); void addEngineEffect(void); void addMissileExplosion(Bullet *b); void addLargeExplosion(void); void addMineExplosion(void); void addSmallExplosion(void); void addDebrisFire(int x, int y); void addSmallFighterExplosion(void); void addBulletHitEffect(int x, int y, int r, int g, int b); void drawShieldHitEffect(Entity *e); void drawEffects(void); void doEffects(void); void initEffects(void);