/* Copyright (C) 2015-2019,2022 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void destroyFighterStats(void); void destroyFighterDefs(void); void loadFighters(struct cJSON *node); void loadFighterDefs(void); Entity **getDBFighters(int *num); void retreatAllies(void); void retreatEnemies(void); void damageFighter(Entity *e, int amount, long flags); void applyFighterBrakes(void); void applyFighterThrust(void); void doFighter(void); void resetFighter(Entity *fighter); Entity *spawnFighter(char *name, int x, int y, int side);