/* Copyright (C) 2015-2019,2022 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../battle/entities.h" #include "../battle/hud.h" #include "../battle/objectives.h" #include "../battle/script.h" #include "../system/atlas.h" #include "../system/sound.h" #include "../system/util.h" #include "waypoints.h" extern Battle battle; extern Colors colors; extern Entity *player; extern Entity *self; extern Game game; static void think(void); static int teamMatesClose(void); static int isCurrentObjective(void); static int waypointId; static int currentWaypointId; void resetWaypoints(void) { waypointId = 1; currentWaypointId = 0; } Entity *spawnWaypoint(void) { Entity *waypoint = spawnEntity(); sprintf(waypoint->name, "Waypoint #%d", waypointId); waypoint->id = waypointId; waypoint->type = ET_WAYPOINT; waypoint->active = 0; waypoint->health = waypoint->maxHealth = FPS; waypoint->texture = getAtlasImage("gfx/entities/waypoint.png"); waypoint->flags = EF_NO_MT_BOX + EF_MISSION_TARGET + EF_NO_HEALTH_BAR; waypoint->action = think; waypoint->w = waypoint->texture->rect.w; waypoint->h = waypoint->texture->rect.h; waypointId++; return waypoint; } static void think(void) { self->angle += 0.25; if (self->angle >= 360) { self->angle -= 360; } if (--self->aiActionTime <= 0) { self->aiActionTime = 0; if (self->health && player->alive == ALIVE_ALIVE && getDistance(player->x, player->y, self->x, self->y) <= 128 && isCurrentObjective() && teamMatesClose()) { self->health = 0; updateObjective("Waypoint", TT_WAYPOINT); runScriptFunction(self->name); if (battle.waypointAutoAdvance) { activateNextWaypoint(); } battle.stats[STAT_WAYPOINTS_VISITED]++; playSound(SND_WAYPOINT); } } } static int isCurrentObjective(void) { int numActiveObjectives = battle.numObjectivesTotal - battle.numObjectivesComplete; if (numActiveObjectives > 1) { addHudMessage(colors.cyan, _("Cannot activate waypoint - outstanding objectives not yet complete")); self->aiActionTime = FPS; return 0; } if (game.currentMission->challengeData.isChallenge && game.currentMission->challengeData.clearWaypointEnemies && battle.numEnemies > 0) { addHudMessage(colors.cyan, _("Cannot activate waypoint - eliminate enemies first")); self->aiActionTime = FPS; return 0; } return 1; } static int teamMatesClose(void) { Entity *e; if (player->side != SIDE_PANDORAN) { for (e = battle.entityHead.next; e != NULL; e = e->next) { if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES) { if (getDistance(player->x, player->y, e->x, e->y) > 350) { addHudMessage(colors.cyan, _("Cannot activate waypoint - team mates too far away")); self->aiActionTime = FPS; return 0; } } } } return 1; } void activateNextWaypoint(void) { Entity *e; Entity *nextWaypoint = NULL; currentWaypointId++; for (e = battle.entityHead.next; e != NULL; e = e->next) { if (e->type == ET_WAYPOINT && e->id == currentWaypointId) { nextWaypoint = e; } } if (nextWaypoint != NULL) { nextWaypoint->active = 1; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Activating %s", nextWaypoint->name); } }