/* Copyright (C) 2015-2019,2022 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../battle/fighters.h" #include "../challenges/challenges.h" #include "../galaxy/mission.h" #include "../galaxy/starSystems.h" #include "../game/trophies.h" #include "../json/cJSON.h" #include "../system/io.h" #include "../system/lookup.h" #include "load.h" extern Game game; static void loadStats(cJSON *statsJSON); static void loadStarSystems(cJSON *starSystemsJSON); static void loadMissions(cJSON *missionsCJSON); static void loadChallenges(cJSON *challengesCJSON); static void loadTrophies(cJSON *trophiesJSON); static void loadFighterStats(cJSON *fighterStatsJSON); void loadGame(void) { cJSON *root, *gameJSON; char *text; text = readFile(getSaveFilePath(SAVE_FILENAME)); root = cJSON_Parse(text); gameJSON = cJSON_GetObjectItem(root, "game"); STRNCPY(game.selectedStarSystem, cJSON_GetObjectItem(gameJSON, "selectedStarSystem")->valuestring, MAX_NAME_LENGTH); loadStarSystems(cJSON_GetObjectItem(gameJSON, "starSystems")); loadChallenges(cJSON_GetObjectItem(gameJSON, "challenges")); loadStats(cJSON_GetObjectItem(gameJSON, "stats")); loadTrophies(cJSON_GetObjectItem(gameJSON, "trophies")); loadFighterStats(cJSON_GetObjectItem(gameJSON, "fighterStats")); cJSON_Delete(root); free(text); } static void loadStarSystems(cJSON *starSystemsJSON) { StarSystem *starSystem; cJSON *starSystemJSON; for (starSystemJSON = starSystemsJSON->child; starSystemJSON != NULL; starSystemJSON = starSystemJSON->next) { starSystem = getStarSystem(cJSON_GetObjectItem(starSystemJSON, "name")->valuestring); starSystem->side = lookup(cJSON_GetObjectItem(starSystemJSON, "side")->valuestring); loadMissions(cJSON_GetObjectItem(starSystemJSON, "missions")); } } static void loadMissions(cJSON *missionsJSON) { Mission *mission; cJSON *missionJSON; for (missionJSON = missionsJSON->child; missionJSON != NULL; missionJSON = missionJSON->next) { mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring); if (mission) { mission->completed = cJSON_GetObjectItem(missionJSON, "completed")->valueint; } } } static void loadChallenges(cJSON *missionsJSON) { Mission *mission; Challenge *challenge; cJSON *missionJSON, *challengeJSON; int type, value; if (missionsJSON) { for (missionJSON = missionsJSON->child; missionJSON != NULL; missionJSON = missionJSON->next) { mission = getMission(cJSON_GetObjectItem(missionJSON, "filename")->valuestring); for (challengeJSON = cJSON_GetObjectItem(missionJSON, "challenges")->child; challengeJSON != NULL; challengeJSON = challengeJSON->next) { type = lookup(cJSON_GetObjectItem(challengeJSON, "type")->valuestring); value = cJSON_GetObjectItem(challengeJSON, "value")->valueint; challenge = getChallenge(mission, type, value); if (challenge) { challenge->passed = cJSON_GetObjectItem(challengeJSON, "passed")->valueint; } } } } } static void loadStats(cJSON *statsJSON) { int i; char *statName; for (i = 0; i < STAT_MAX; i++) { statName = getLookupName("STAT_", i); if (statName && cJSON_GetObjectItem(statsJSON, statName)) { game.stats[i] = cJSON_GetObjectItem(statsJSON, statName)->valueint; } } } static void loadTrophies(cJSON *trophiesJSON) { Trophy *t; cJSON *trophyJSON; if (trophiesJSON) { for (trophyJSON = trophiesJSON->child; trophyJSON != NULL; trophyJSON = trophyJSON->next) { t = getTrophy(cJSON_GetObjectItem(trophyJSON, "id")->valuestring); if (t) { t->awardDate = cJSON_GetObjectItem(trophyJSON, "awardDate")->valueint; t->awarded = 1; } } } } static void loadFighterStats(cJSON *fighterStatsJSON) { Tuple *t, *tail; cJSON *fighterStatJSON; destroyFighterStats(); tail = &game.fighterStatHead; if (fighterStatsJSON) { for (fighterStatJSON = fighterStatsJSON->child; fighterStatJSON != NULL; fighterStatJSON = fighterStatJSON->next) { t = malloc(sizeof(Tuple)); memset(t, 0, sizeof(Tuple)); STRNCPY(t->key, cJSON_GetObjectItem(fighterStatJSON, "key")->valuestring, MAX_NAME_LENGTH); t->value = cJSON_GetObjectItem(fighterStatJSON, "value")->valueint; tail->next = t; tail = t; } } }