/* Copyright (C) 2015-2019,2022 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../system/draw.h" #include "../system/input.h" #include "transition.h" static long transitionStartTime; void startSectionTransition(void) { transitionStartTime = SDL_GetTicks(); prepareScene(); clearInput(); presentScene(); } void endSectionTransition(void) { long elapsed = 250 - (SDL_GetTicks() - transitionStartTime); if (elapsed > 0) { SDL_Delay(elapsed); } }