VERSION = 1.5 REVISION = 1 LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po)) OUT = bin SEARCHPATH += src SEARCHPATH += src/battle SEARCHPATH += src/challenges SEARCHPATH += src/game SEARCHPATH += src/galaxy SEARCHPATH += src/json SEARCHPATH += src/system SEARCHPATH += src/test vpath %.c $(SEARCHPATH) vpath %.h $(SEARCHPATH) DEPS += defs.h structs.h _OBJS += ai.o atlas.o _OBJS += battle.o bullets.o _OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o _OBJS += debris.o dev.o draw.o _OBJS += effects.o entities.o _OBJS += fighters.o fighterDatabase.o _OBJS += galacticMap.o game.o _OBJS += hud.o _OBJS += i18n.o init.o input.o io.o items.o _OBJS += jumpgate.o _OBJS += load.o locations.o lookup.o _OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o _OBJS += objectives.o options.o _OBJS += player.o _OBJS += quadtree.o _OBJS += radar.o resources.o rope.o _OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o _OBJS += testMission.o textures.o text.o title.o transition.o trophies.o _OBJS += util.o _OBJS += waypoints.o widgets.o OBJS = $(patsubst %,$(OUT)/%,$(_OBJS)) # top-level rule to create the program. all: $(PROG) $(LOCALE_MO) # compiling other source files. $(OUT)/%.o: %.c %.h $(DEPS) @mkdir -p $(OUT) $(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $< %.mo: %.po msgfmt -c -o $@ $< # cleaning everything that can be automatically recreated with "make". clean: $(RM) $(OBJS) $(PROG) $(LOCALE_MO)