/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "SDL2/SDL.h" #include "time.h" #include "../defs.h" #include "../structs.h" #include "../json/cJSON.h" extern long lookup(char *name); extern char *readFile(char *filename); extern SDL_Texture *getTexture(char *filename); extern Entity *spawnFighter(char *name, int x, int y, int side); extern void startSectionTransition(void); extern void endSectionTransition(void); extern void playMusic(char *filename); extern void stopMusic(void); extern void initPlayer(void); extern long flagsToLong(char *flags); extern Entity *spawnWaypoint(void); extern void activateNextWaypoint(void); extern void selectWidget(const char *name, const char *group); extern Entity *spawnExtractionPoint(void); extern Battle battle; extern Entity *player; extern Game game;