/* Copyright (C) 2015-2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "debris.h" static void changeCourse(Debris *d); static void resizeDrawList(void); static Debris **debrisToDraw; static AtlasImage *debrisTexture[MAX_DEBRIS_TEXTURES]; static int drawCapacity; void initDebris(void) { debrisTexture[0] = getAtlasImage("gfx/debris/debris1.png"); debrisTexture[1] = getAtlasImage("gfx/debris/debris2.png"); debrisTexture[2] = getAtlasImage("gfx/debris/debris3.png"); debrisTexture[3] = getAtlasImage("gfx/debris/debris4.png"); debrisTexture[4] = getAtlasImage("gfx/debris/debris5.png"); debrisTexture[5] = getAtlasImage("gfx/debris/debris6.png"); drawCapacity = INITIAL_DEBRIS_DRAW_CAPACITY; debrisToDraw = malloc(sizeof(Bullet*) * drawCapacity); memset(debrisToDraw, 0, sizeof(Bullet*) * drawCapacity); } void addDebris(int x, int y, int amount) { int i; Debris *d; for (i = 0 ; i < amount ; i++) { d = malloc(sizeof(Debris)); memset(d, 0, sizeof(Debris)); battle.debrisTail->next = d; battle.debrisTail = d; d->x = x; d->y = y; d->dx = rand() % 1000 - rand() % 1000; d->dx *= 0.01; d->dy = rand() % 1000 - rand() % 1000; d->dy *= 0.01; d->health = FPS + (FPS * (rand() % 3)); d->texture = debrisTexture[rand() % MAX_DEBRIS_TEXTURES]; } } void doDebris(void) { int i; Debris *d, *prev; memset(debrisToDraw, 0, sizeof(Debris*) * drawCapacity); prev = &battle.debrisHead; i = 0; for (d = battle.debrisHead.next ; d != NULL ; d = d->next) { d->x += d->dx; d->y += d->dy; if (--d->thinkTime <= 0) { changeCourse(d); } d->angle = mod(d->angle + 1, 360); addDebrisFire(d->x, d->y); if (--d->health <= 0) { if (d == battle.debrisTail) { battle.debrisTail = prev; } prev->next = d->next; free(d); d = prev; } else { if (isOnBattleScreen(d->x, d->y, 32, 32)) { debrisToDraw[i++] = d; if (i == drawCapacity) { resizeDrawList(); } } } prev = d; } } static void resizeDrawList(void) { int n; n = drawCapacity + INITIAL_DEBRIS_DRAW_CAPACITY; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Resizing debris draw capacity: %d -> %d", drawCapacity, n); debrisToDraw = resize(debrisToDraw, sizeof(Debris*) * drawCapacity, sizeof(Debris*) * n); drawCapacity = n; } static void changeCourse(Debris *d) { float dir; dir = rand() % 25 - rand() % 25; dir *= 0.01; d->dx += dir; dir = rand() % 25 - rand() % 25; dir *= 0.01; d->dy += dir; d->thinkTime = 1 + (rand() % 5); } void drawDebris(void) { int i; Debris *d; for (i = 0, d = debrisToDraw[i] ; d != NULL ; d = debrisToDraw[++i]) { blitRotated(d->texture, d->x - battle.camera.x, d->y - battle.camera.y, d->angle); } } void destroyDebris(void) { free(debrisToDraw); debrisToDraw = NULL; }