/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "mine.h" static void think(void); static void die(void); static void lookForFighters(void); static void lookForPlayer(void); static void doSplashDamage(void); static SDL_Texture *mineWarning = NULL; static SDL_Texture *mineNormal = NULL; static SDL_Texture *shadowMine = NULL; Entity *spawnMine(int type) { Entity *mine = spawnEntity(); if (!mineWarning) { shadowMine = getTexture("gfx/entities/shadowMine.png"); mineNormal = getTexture("gfx/entities/mine.png"); mineWarning = getTexture("gfx/entities/mineWarning.png"); } STRNCPY(mine->name, "Mine", MAX_NAME_LENGTH); mine->type = type; mine->health = mine->maxHealth = 1; mine->speed = 1; mine->systemPower = SYSTEM_POWER; mine->texture = (type == ET_MINE) ? mineNormal : shadowMine; mine->action = think; mine->die = die; mine->flags = EF_TAKES_DAMAGE+EF_NO_PLAYER_TARGET+EF_SHORT_RADAR_RANGE+EF_NON_SOLID; if (type == ET_SHADOW_MINE) { mine->flags &= ~EF_NO_PLAYER_TARGET; mine->speed = 100 + rand() % 100; mine->speed *= 0.01; } SDL_QueryTexture(mine->texture, NULL, NULL, &mine->w, &mine->h); return mine; } static void think(void) { self->texture = (self->type == ET_MINE) ? mineNormal : shadowMine; self->angle += 0.1; if (self->angle >= 360) { self->angle -= 360; } self->dx *= 0.99; self->dy *= 0.99; if (self->type == ET_MINE) { lookForFighters(); } else { lookForPlayer(); } if (self->systemPower < SYSTEM_POWER && battle.stats[STAT_TIME] % 8 < 4) { playBattleSound(SND_MINE_WARNING, self->x, self->y); self->texture = mineWarning; } } static void lookForFighters(void) { Entity *e, **candidates; int i; candidates = getAllEntsWithin(self->x - (self->w / 2) - DAMAGE_RANGE, self->y - (self->h / 2) - DAMAGE_RANGE, self->w + DAMAGE_RANGE, self->h + DAMAGE_RANGE, self); for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if (e->side != self->side && e->health > 0 && e->type == ET_FIGHTER && getDistance(self->x, self->y, e->x, e->y) <= TRIGGER_RANGE) { self->systemPower--; if (self->systemPower <= 0) { self->health = 0; } return; } } self->systemPower = SYSTEM_POWER; } static void lookForPlayer(void) { float dx, dy, norm; int distance; if (player != NULL) { distance = getDistance(self->x, self->y, player->x, player->y); if (distance < SCREEN_WIDTH * 2) { dx = player->x - self->x; dy = player->y - self->y; } else { if (--self->aiActionTime > 0) { return; } dx = rand() % 1000; dx -= rand() % 1000; dy = rand() % 1000; dy -= rand() % 1000; self->aiActionTime = FPS * (5 + (rand() % 15)); } norm = sqrt(dx * dx + dy * dy); dx /= norm; dy /= norm; self->dx = dx * self->speed; self->dy = dy * self->speed; if (distance <= TRIGGER_RANGE) { self->systemPower--; if (self->systemPower <= 0) { self->health = 0; } return; } } self->systemPower = SYSTEM_POWER; } static void die(void) { if (self->killedBy == player) { battle.stats[STAT_MINES_DESTROYED]++; } addMineExplosion(); doSplashDamage(); playBattleSound(SND_EXPLOSION_5, self->x, self->y); self->alive = ALIVE_DEAD; updateObjective(self->name, TT_DESTROY); runScriptFunction("MINES_DESTROYED %d", battle.stats[STAT_MINES_DESTROYED]); } static void doSplashDamage(void) { Entity *e, **candidates; int i, dist; float damage, percent; candidates = getAllEntsWithin(self->x - (self->w / 2), self->y - (self->h / 2), self->w, self->h, self); for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) { if (e->health > 0 && (e->type == ET_FIGHTER || e->type == ET_MINE) && !(e->flags & EF_IMMORTAL)) { dist = getDistance(self->x, self->y, e->x, e->y); if (dist <= DAMAGE_RANGE) { percent = dist; percent /= DAMAGE_RANGE; percent = 1 - percent; damage = 255; damage *= percent; if (e->type == ET_FIGHTER) { damageFighter(e, damage, 0); } else if (e->type == ET_MINE) { e->dx = e->x - self->x; e->dy = e->y - self->y; e->dx *= 0.01; e->dy *= 0.01; } } } } }