/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #define SHOW_GALAXY 0 #define SHOW_STAR_SYSTEM 1 #define SHOW_MENU 2 #define SHOW_OPTIONS 3 #define SHOW_STATS 4 extern void prepareScene(void); extern void presentScene(void); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void initBattle(void); extern void loadMission(char *filename); extern SDL_Texture *getTexture(char *filename); extern void startSectionTransition(void); extern void endSectionTransition(void); extern void saveGame(void); extern void blit(SDL_Texture *t, int x, int y, int centered); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern void updateStarSystemDescriptions(void); extern void drawCircle(int cx, int cy, int radius, int r, int g, int b, int a); extern void playMusic(char *filename); extern void stopMusic(void); extern void doStars(float dx, float dy); extern void drawStars(void); extern void limitTextWidth(int width); extern void drawBackground(SDL_Texture *texture); extern void initBackground(void); extern void scrollBackground(float x, float y); extern void drawWidgets(char *groupName); extern void doWidgets(void); extern Widget *getWidget(const char *name, const char *group); extern void selectWidget(const char *name, const char *group); extern void initTitle(void); extern void drawOptions(void); extern void initOptions(void (*returnFromOptions)(void)); extern void drawStats(void); extern void playSound(int id); extern void blitRotated(SDL_Texture *texture, int x, int y, int angle); extern void initStatsDisplay(void); extern void updateStarSystemMissions(void); extern StarSystem *getStarSystem(char *name); extern int getDistance(int x1, int y1, int x2, int y2); extern void setMouse(int x, int y); extern App app; extern Colors colors; extern Game game;