/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "sound.h" static void loadSounds(void); static Mix_Chunk *sounds[SND_MAX]; static Mix_Music *music; static int lastPlayerX; static int lastPlayerY; void initSounds(void) { memset(sounds, 0, sizeof(Mix_Chunk*) * SND_MAX); music = NULL; loadSounds(); } void playMusic(char *filename, int loop) { if (music != NULL) { Mix_HaltMusic(); Mix_FreeMusic(music); music = NULL; } music = Mix_LoadMUS(getFileLocation(filename)); Mix_PlayMusic(music, (loop) ? -1 : 0); } void stopMusic(void) { Mix_HaltMusic(); } void musicSetPlaying(int playing) { if (music != NULL) { if (playing) { Mix_ResumeMusic(); } else { Mix_PauseMusic(); } } } void playSound(int id) { Mix_PlayChannel(-1, sounds[id], 0); } void playBattleSound(int id, int x, int y) { float distance, bearing, vol; int channel; if (player->alive == ALIVE_ALIVE || player->alive == ALIVE_ESCAPED) { lastPlayerX = player->x; lastPlayerY = player->y; } distance = getDistance(lastPlayerX, lastPlayerY, x, y); if (distance <= MAX_BATTLE_SOUND_DISTANCE) { channel = Mix_PlayChannel(-1, sounds[id], 0); if (channel != -1) { vol = 255; vol /= MAX_BATTLE_SOUND_DISTANCE; vol *= distance; if (distance >= MIN_BATTLE_SOUND_DISTANCE) { bearing = 360 - getAngle(x, y, lastPlayerX, lastPlayerY); Mix_SetPosition(channel, (Sint16)bearing, (Uint8)vol); } else { Mix_SetDistance(channel, vol); } } } } static Mix_Chunk *loadSound(char *filename) { return Mix_LoadWAV(getFileLocation(filename)); } static void loadSounds(void) { sounds[SND_ARMOUR_HIT] = loadSound("sound/275151__bird-man__gun-shot.ogg"); sounds[SND_SHIELD_HIT] = loadSound("sound/49678__ejfortin__energy-short-sword-7.ogg"); sounds[SND_PLASMA] = loadSound("sound/268344__julien-matthey__jm-noiz-laser-01.ogg"); sounds[SND_LASER] = loadSound("sound/18382__inferno__hvylas.ogg"); sounds[SND_MAG] = loadSound("sound/146725__fins__laser.ogg"); sounds[SND_SHIELD_BREAK] = loadSound("sound/322603__clippysounds__glass-break.ogg"); sounds[SND_PARTICLE] = loadSound("sound/77087__supraliminal__laser-short.ogg"); sounds[SND_MISSILE] = loadSound("sound/65787__iwilldstroyu__laserrocket.ogg"); sounds[SND_BOOST] = loadSound("sound/18380__inferno__hvrl.ogg"); sounds[SND_RADIO] = loadSound("sound/321906__bruce965__walkie-talkie-roger-beep.ogg"); sounds[SND_INCOMING] = loadSound("sound/242856__plasterbrain__nuclear-alarm.ogg"); sounds[SND_GET_ITEM] = loadSound("sound/88275__s-dij__gbc-reload-06.ogg"); sounds[SND_EXPLOSION_1] = loadSound("sound/162265__qubodup__explosive.ogg"); sounds[SND_EXPLOSION_2] = loadSound("sound/207322__animationisaac__short-explosion.ogg"); sounds[SND_EXPLOSION_3] = loadSound("sound/254071__tb0y298__firework-explosion.ogg"); sounds[SND_EXPLOSION_4] = loadSound("sound/47252__nthompson__bad-explosion.ogg"); sounds[SND_EXPLOSION_5] = loadSound("sound/172870__escortmarius__carbidexplosion.ogg"); sounds[SND_JUMP] = loadSound("sound/276912__pauldihor__transform.ogg"); sounds[SND_ECM] = loadSound("sound/251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg"); sounds[SND_MAG_HIT] = loadSound("sound/172591__timbre__zapitydooda.ogg"); sounds[SND_POWER_DOWN] = loadSound("sound/39030__wildweasel__d1clsstf.ogg"); sounds[SND_SELECT_WEAPON] = loadSound("sound/329359__bassoonrckr__reed-guillotine.ogg"); sounds[SND_TROPHY] = loadSound("sound/278142__ricemaster__effect-notify.ogg"); sounds[SND_MINE_WARNING] = loadSound("sound/254174__kwahmah-02__s.ogg"); sounds[SND_TIME_WARNING] = loadSound("sound/320181__dland__hint.ogg"); sounds[SND_CAP_DEATH] = loadSound("sound/000000_large_explosion.ogg"); sounds[SND_ZOOM] = loadSound("sound/62491__benboncan__dslr-click.ogg"); sounds[SND_NO_MISSILES] = loadSound("sound/154934__klawykogut__empty-gun-shot.ogg"); sounds[SND_RECHARGED] = loadSound("sound/33785__jobro__4-beep-b.ogg"); sounds[SND_TOW_ROPE] = loadSound("sound/000000_tow-rope-attach.ogg"); sounds[SND_NEW_OBJECTIVE] = loadSound("sound/246420__oceanictrancer__game-sound-effect-menu.ogg"); sounds[SND_OBJECTIVE_COMPLETE] = loadSound("sound/107786__leviclaassen__beepbeep.ogg"); sounds[SND_OBJECTIVE_FAILED] = loadSound("sound/255729__manholo__inception-stab-l.ogg"); sounds[SND_WAYPOINT] = loadSound("sound/146311__jgeralyn__shortailenliketone2-lower.ogg"); sounds[SND_GUI_CLICK] = loadSound("sound/257786__xtrgamr__mouse-click.ogg"); sounds[SND_GUI_SELECT] = loadSound("sound/321104__nsstudios__blip2.ogg"); sounds[SND_GUI_CLOSE] = loadSound("sound/178064__jorickhoofd__slam-door-shut.ogg"); sounds[SND_GUI_DENIED] = loadSound("sound/249300__suntemple__access-denied.ogg"); } void destroySounds(void) { int i; for (i = 0 ; i < SND_MAX ; i++) { if (sounds[i]) { Mix_FreeChunk(sounds[i]); } } if (music != NULL) { Mix_FreeMusic(music); } }