Changelog 0.96 * Campaign tweaks and bugs fixes 0.95 * AI fixes * Campaign tweaks and bugs fixes * Reset entity owner when detaching tow rope 0.94 * Campaign tweaks and bug fixes * Challenge tweaks and fixes * Stats bug fix 0.93 * Campaign tweaks and bug fixes * Made ATAFs immortal by default (low impact on difficulty) * Lowered difficulty of some missions 0.92 * Campaign tweaks and bug fixes 0.91 * New music track by Vehicle * Added effects when bullets hit targets * Updated Mantis sprite * Updated UNF Corvette 02 sprite * Player (and team) now face direction of nearest target at start of mission * Performance improvements, via i18n updates * Misc. tweaks and fixes 0.9 * Added final campaign missions * Added final challenges * Enabled all trophies * Added new sound effects 0.8 * New campaign missions * New challenges * Added optional missions, set in Pandoran space * New trophies and stats 0.7 * Added trophies * New campaign missions * New challenges * Added new INF fighter: the Angel (rarely used) * Messagebox speakers are now highlighted * New Capital Ships 0.6 * New Campaign missions * Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac * Added control remapping * Added mines * New game mode: Challenges * Added i18n support * Added start of German translation 0.51 * Fixed a mission loading bug on Linux. 0.5 * Added capital ships * Added a number of new missions * Added Mag cannon training mission, at Sol * Star systems can be fall to the Pandorans (campaign related, unavoidable) * New craft: the Lynx, a UNF bomber, and supply craft (non-aggressive, avoid combat) * Added new music and sound effects * Added debris effect when fighters are destroyed * Added keyboard alternatives to some mouse controls * Added icons to HUD system, to help identify abilities and meters * Misc. AI, mission, and bug fixes 0.4 * Added mouse + keyboard controls (replaces keyboard-only method) * Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead. * Added laser cannon - highly effective against shields * Tweaks to AI system, to make the game easier, use laser cannons, and updates for Shuttles and Tugs * Added several new missions * Added rockets - straight-firing missiles, that don't home in. Bombers (Hammerhead, Khepri, and Scarab) have unlimited rockets * New AI flags to tell craft to avoid combat all together, or to mostly avoid it. * Messages boxes are now shown during missions, to give the player more information * All craft have had their armour and shield ratings doubled, to make battles last longer * Added remote rocket turrets * Added ECM training mission * Added Windows makefile * Added Linux and Windows binary build scripts 0.3 * Added a few new missions. * Added new stats. * Flash health and shield bars when under 25%. * Show warning message and play sound when a missile is launched, targetting the player. * Added Boost and ECM abilities for player. * Fixed a bug which messed up the config file saving. * Added civilian rescue missions. * New craft: Tug and Shuttle. * Toned down the AI a bit, to make the battle less difficult and frantic. * Now showing mission data on the right-hand side of the screen, in place of the target armour and shield. 0.2 * Added Firefly, Nymph, Hyena, and Leopard fighters. * Added Clarke and Iliad missions. * Added Epic Missions - large skirmishes, with the ability for the player to swap fighter when their current one is destroyed. * Allowed enemies to fire missiles. * Allowed enemies to flee (if flagged to do so). * Added mission triggers, to allow for events to take place (e.g. add a enemy squadron after 1 minute). * Tweaking speeds of fighters - were too fast. * Added Waypoints. * Added ability to set mission availability dependencies. * Improved stats processing. Added pages to stats screen. * Player can now swap weapons (if fighter allows). * Replaced missile bar with weapon info on HUD. * Added objective target types, and conditional objectives. * Added mag cannons and Ray. 0.1 * Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss).