/* Copyright (C) 2015-2018 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" #define INITIAL_DEBRIS_DRAW_CAPACITY 32 #define MAX_DEBRIS_TEXTURES 6 extern float mod(float n, float x); extern void blitRotated(SDL_Texture *texture, int x, int y, float angle); extern SDL_Texture *getTexture(char *filename); extern void addDebrisFire(int x, int y); extern void *resize(void *array, int oldSize, int newSize); extern int isOnBattleScreen(int x, int y, int w, int h); extern Battle battle;