/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "waypoints.h" static void think(void); static int teamMatesClose(void); Entity *spawnWaypoint(void) { Entity *waypoint = spawnEntity(); waypoint->type = ET_WAYPOINT; waypoint->health = waypoint->maxHealth = FPS; waypoint->texture = getTexture("gfx/entities/waypoint.png"); waypoint->flags = EF_MISSION_TARGET; waypoint->action = think; return waypoint; } static void think(void) { self->thinkTime = 4; self->angle++; if (self->angle >= 360) { self -= 360; } if (getDistance(player->x, player->y, self->x, self->y) <= 32 && teamMatesClose()) { self->health = 0; } } static int teamMatesClose(void) { Entity *e; for (e = battle.entityHead.next ; e != NULL ; e = e->next) { if (e->type == ET_FIGHTER && e->side == player->side) { if (getDistance(player->x, player->y, e->x, e->y) > 350) { addHudMessage(colors.cyan, "Cannot activate waypoint - team mates too far away"); self->thinkTime = FPS; return 0; } } } return 1; }