/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "main.h" int main(int argc, char *argv[]) { float td; long then, lastFrameTime, frames; SDL_Event event; memset(&app, 0, sizeof(App)); atexit(cleanup); srand(time(NULL)); setlocale(LC_NUMERIC, ""); initSDL(); initGameSystem(); if (argc > 1) { loadTestMission(argv[1]); } else { initTitle(); } app.fps = frames = td = 0; then = SDL_GetTicks(); lastFrameTime = SDL_GetTicks() + 1000; while (1) { td += (SDL_GetTicks() - then); then = SDL_GetTicks(); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS) { app.keyboard[event.key.keysym.scancode] = 1; } break; case SDL_KEYUP: if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS) { app.keyboard[event.key.keysym.scancode] = 0; } break; case SDL_QUIT: exit(0); break; } } while (td >= LOGIC_RATE) { app.delegate.logic(); td -= LOGIC_RATE; game.stats[STAT_TIME]++; } app.delegate.draw(); frames++; if (SDL_GetTicks() > lastFrameTime) { app.fps = frames; frames = 0; lastFrameTime = SDL_GetTicks() + 1000; /*saveScreenshot();*/ } SDL_Delay(1); } return 0; }