/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "util.h" float mod(float n, float x) { return fmod(fmod(n, x) + x, x); } int rrnd(int low, int high) { return low + rand() % ((high - low) + 1); } int getPercent(float current, float total) { return (current / total) * 100; } int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) { return (MAX(x1, x2) < MIN(x1 + w1, x2 + w2)) && (MAX(y1, y2) < MIN(y1 + h1, y2 + h2)); } float getAngle(int x1, int y1, int x2, int y2) { float angle = -90 + atan2(y1 - y2, x1 - x2) * (180 / PI); return angle >= 0 ? angle : 360 + angle; } int getDistance(int x1, int y1, int x2, int y2) { int x, y; x = x2 - x1; y = y2 - y1; return sqrt(x * x + y *y); } void getSlope(int x1, int y1, int x2, int y2, float *dx, float *dy) { int steps = MAX(abs(x1 - x2), abs(y1 - y2)); if (steps == 0) { *dx = *dy = 0; return; } *dx = (x1 - x2); *dx /= steps; *dy = (y1 - y2); *dy /= steps; }