/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" #define SHOW_BATTLE 0 #define SHOW_MENU 1 #define SHOW_OBJECTIVES 2 #define SHOW_OPTIONS 3 extern void doBullets(void); extern void drawBullets(void); extern void doStars(float dx, float dy); extern void drawStars(void); extern void doEntities(void); extern void drawEntities(void); extern void initStars(void); extern void doPlayer(void); extern void drawHud(void); extern void drawEffects(void); extern void doEffects(void); extern void doObjectives(void); extern void doChallenges(void); extern void blitScaled(SDL_Texture *texture, int x, int y, int w, int h); extern void initHud(void); extern void initRadar(void); extern void initGalacticMap(void); extern void initEntities(void); extern void destroyEntities(void); extern void drawWidgets(char *groupName); extern void selectWidget(const char *name, const char *group); extern Widget *getWidget(const char *name, const char *group); extern void doWidgets(void); extern void loadMission(char *filename); extern void resetHud(void); extern void doHud(void); extern void drawMissionInfo(void); extern void drawBackground(SDL_Texture *texture); extern void initBackground(void); extern void scrollBackground(float x, float y); extern void initOptions(void (*returnFromOptions)(void)); extern void drawOptions(void); extern void playSound(int id); extern void resetWaypoints(void); extern void doPlayerSelect(void); extern void destroyQuadtree(void); extern void initQuadtree(Quadtree *root); extern void initEffects(void); extern void doScript(void); extern void destroyScript(void); extern void initMessageBox(void); extern void doMessageBox(void); extern void drawMessageBox(void); extern void resetMessageBox(void); extern void initBullets(void); extern void initDebris(void); extern void doDebris(void); extern void drawDebris(void); extern void doLocations(void); extern void drawLocations(void); extern void destroyDebris(void); extern void destroyBullets(void); extern void destroyEffects(void); extern void initChallengeHome(void); extern void updateAccuracyStats(unsigned int *stats); extern void clearInput(void); extern void runScriptFunction(const char *format, ...); extern void doSpawners(void); extern void cancelScript(void); extern void awardTrophy(char *id); extern void initCredits(void); extern void showOKCancelDialog(void (*okCallback)(void), void (*cancelCallback)(void), const char *format, ...); extern char *getTranslatedString(char *string); extern App app; extern Battle battle; extern Dev dev; extern Entity *player; extern Game game;