/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "mission.h" static void loadEntities(cJSON *node); static unsigned long hashcode(const char *str); static void loadEpicData(cJSON *node); static char *getAutoBackground(char *filename); static char *getAutoPlanet(char *filename); static char *getAutoMusic(char *filename); Mission *loadMissionMeta(char *filename) { int i; Mission *mission; Challenge *challenge; cJSON *root, *node; char *text; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename); text = readFile(filename); root = cJSON_Parse(text); mission = NULL; if (root) { mission = malloc(sizeof(Mission)); memset(mission, 0, sizeof(Mission)); STRNCPY(mission->name, cJSON_GetObjectItem(root, "name")->valuestring, MAX_NAME_LENGTH); STRNCPY(mission->description, _(cJSON_GetObjectItem(root, "description")->valuestring), MAX_DESCRIPTION_LENGTH); STRNCPY(mission->filename, filename, MAX_DESCRIPTION_LENGTH); mission->requires = getJSONValue(root, "requires", 0); if (cJSON_GetObjectItem(root, "epic")) { mission->epic = 1; } node = cJSON_GetObjectItem(root, "player"); if (node) { STRNCPY(mission->pilot, cJSON_GetObjectItem(node, "pilot")->valuestring, MAX_NAME_LENGTH); STRNCPY(mission->squadron, cJSON_GetObjectItem(node, "squadron")->valuestring, MAX_NAME_LENGTH); STRNCPY(mission->craft, cJSON_GetObjectItem(node, "type")->valuestring, MAX_NAME_LENGTH); } node = cJSON_GetObjectItem(root, "challenge"); if (node) { mission->challengeData.isChallenge = 1; /* limits */ mission->challengeData.timeLimit = getJSONValue(node, "timeLimit", 0) * FPS; mission->challengeData.killLimit = getJSONValue(node, "killLimit", 0); mission->challengeData.escapeLimit = getJSONValue(node, "escapeLimit", 0); mission->challengeData.waypointLimit = getJSONValue(node, "waypointLimit", 0); mission->challengeData.itemLimit = getJSONValue(node, "itemLimit", 0); mission->challengeData.rescueLimit = getJSONValue(node, "rescueLimit", 0); /* restrictions */ mission->challengeData.noMissiles = getJSONValue(node, "noMissiles", 0); mission->challengeData.noECM = getJSONValue(node, "noECM", 0); mission->challengeData.noBoost = getJSONValue(node, "noBoost", 0); mission->challengeData.noGuns = getJSONValue(node, "noGuns", 0); /* misc */ mission->challengeData.allowPlayerDeath = getJSONValue(node, "allowPlayerDeath", 0); node = cJSON_GetObjectItem(node, "challenges"); if (node) { node = node->child; i = 0; while (node && i < MAX_CHALLENGES) { challenge = malloc(sizeof(Challenge)); memset(challenge, 0, sizeof(Challenge)); challenge->type = lookup(cJSON_GetObjectItem(node, "type")->valuestring); challenge->value = cJSON_GetObjectItem(node, "value")->valueint; mission->challengeData.challenges[i] = challenge; node = node->next; i++; } } } cJSON_Delete(root); } else { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Failed to load '%s'", filename); } free(text); return mission; } void loadMission(char *filename) { cJSON *root; char *text, music[MAX_DESCRIPTION_LENGTH], *background, *planet; float planetScale; startSectionTransition(); stopMusic(); text = readFile(filename); root = cJSON_Parse(text); srand(hashcode(filename)); loadObjectives(cJSON_GetObjectItem(root, "objectives")); loadPlayer(cJSON_GetObjectItem(root, "player")); loadFighters(cJSON_GetObjectItem(root, "fighters")); loadCapitalShips(cJSON_GetObjectItem(root, "capitalShips")); loadEntities(cJSON_GetObjectItem(root, "entities")); loadItems(cJSON_GetObjectItem(root, "items")); loadLocations(cJSON_GetObjectItem(root, "locations")); loadSpawners(cJSON_GetObjectItem(root, "spawners")); if (cJSON_GetObjectItem(root, "epic")) { loadEpicData(cJSON_GetObjectItem(root, "epic")); } battle.manualComplete = getJSONValue(root, "manualComplete", 0); battle.unwinnable = getJSONValue(root, "unwinnable", 0); battle.waypointAutoAdvance = getJSONValue(root, "waypointAutoAdvance", 0); initScript(cJSON_GetObjectItem(root, "script")); /* music, planet, and background loading must come last, so AUTO works properly */ STRNCPY(music, cJSON_GetObjectItem(root, "music")->valuestring, MAX_DESCRIPTION_LENGTH); if (strcmp(music, "AUTO") == 0) { STRNCPY(music, getAutoMusic(filename), MAX_DESCRIPTION_LENGTH); } background = cJSON_GetObjectItem(root, "background")->valuestring; if (strcmp(background, "AUTO") == 0) { background = getAutoBackground(filename); } battle.background = getTexture(background); planet = cJSON_GetObjectItem(root, "planet")->valuestring; if (strcmp(planet, "AUTO") == 0) { planet = getAutoPlanet(filename); } planetScale = 75 + (rand() % 125); planetScale *= 0.01; battle.planetTexture = getTexture(planet); battle.planet.x = (SCREEN_WIDTH / 2) - (rand() % SCREEN_WIDTH) + (rand() % SCREEN_WIDTH); battle.planet.y = (SCREEN_HEIGHT / 2) - (rand() % SCREEN_HEIGHT) + (rand() % SCREEN_HEIGHT); SDL_QueryTexture(battle.planetTexture, NULL, NULL, &battle.planetWidth, &battle.planetHeight); battle.planetWidth *= planetScale; battle.planetHeight *= planetScale; srand(time(NULL)); free(text); endSectionTransition(); /* only increment num missions / challenges started if there are some (Free Flight excluded, for example) */ if (battle.objectiveHead.next) { game.stats[STAT_MISSIONS_STARTED]++; } else if (game.currentMission->challengeData.isChallenge) { game.stats[STAT_CHALLENGES_STARTED]++; } else { battle.status = MS_IN_PROGRESS; } if (battle.waypointAutoAdvance) { activateNextWaypoint(); } countNumEnemies(); initPlayer(); initMissionInfo(); addVisibleEntsToDrawList(); playMusic(music); } static char *getAutoBackground(char *filename) { int hash; if (!game.currentMission->challengeData.isChallenge) { hash = hashcode(game.selectedStarSystem); } else { hash = hashcode(filename); } return getBackgroundTextureName(hash); } static char *getAutoPlanet(char *filename) { int hash; if (!game.currentMission->challengeData.isChallenge) { hash = hashcode(game.selectedStarSystem); } else { hash = hashcode(filename); } return getPlanetTextureName(hash); } static char *getAutoMusic(char *filename) { int hash; if (!game.currentMission->challengeData.isChallenge) { hash = hashcode(game.selectedStarSystem); } else { hash = hashcode(filename); } return getMusicFilename(hash); } void completeMission(void) { if (battle.status == MS_IN_PROGRESS) { battle.status = MS_COMPLETE; battle.missionFinishedTimer = FPS; selectWidget("continue", "battleWon"); game.stats[STAT_MISSIONS_COMPLETED]++; completeConditions(); retreatEnemies(); player->flags |= EF_IMMORTAL; } } void failMission(void) { if (battle.status == MS_IN_PROGRESS) { battle.status = MS_FAILED; battle.missionFinishedTimer = FPS; selectWidget("retry", "battleLost"); failIncompleteObjectives(); player->flags |= EF_IMMORTAL; } } static void loadEntities(cJSON *node) { Entity *e; char *name, *groupName; int i, type, scatter, number, active, addFlags, side; float x, y; long flags; if (node) { node = node->child; while (node) { e = NULL; type = lookup(cJSON_GetObjectItem(node, "type")->valuestring); x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH; y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT; name = NULL; groupName = NULL; flags = -1; name = getJSONValueStr(node, "name", NULL); groupName = getJSONValueStr(node, "groupName", NULL); number = getJSONValue(node, "number", 1); active = getJSONValue(node, "active", 1); scatter = getJSONValue(node, "scatter", 1); side = getJSONValue(node, "side", SIDE_NONE); if (cJSON_GetObjectItem(node, "flags")) { flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags); } for (i = 0 ; i < number ; i++) { switch (type) { case ET_WAYPOINT: e = spawnWaypoint(); active = 0; break; case ET_JUMPGATE: e = spawnJumpgate(); break; case ET_MINE: e = spawnMine(); break; default: printf("Error: Unhandled entity type: %s\n", cJSON_GetObjectItem(node, "type")->valuestring); exit(1); break; } if (name) { STRNCPY(e->name, name, MAX_NAME_LENGTH); } if (groupName) { STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH); } if (flags != -1) { if (addFlags) { e->flags |= flags; } else { e->flags = flags; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName); } } e->x = x; e->y = y; e->side = side; if (scatter > 1) { e->x += (rand() % scatter) - (rand() % scatter); e->y += (rand() % scatter) - (rand() % scatter); } e->active = active; } node = node->next; } } } static void loadEpicData(cJSON *node) { Entity *e; int numFighters[SIDE_MAX]; memset(numFighters, 0, sizeof(int) * SIDE_MAX); battle.isEpic = 1; battle.epicFighterLimit = cJSON_GetObjectItem(node, "fighterLimit")->valueint; for (e = battle.entityHead.next ; e != NULL ; e = e->next) { if (e->active && e->type == ET_FIGHTER && numFighters[e->side]++ >= battle.epicFighterLimit) { e->active = 0; } } } Mission *getMission(char *filename) { StarSystem *starSystem; Mission *mission; /* First, search the star systems */ for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next) { for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next) { if (strcmp(mission->filename, filename) == 0) { return mission; } } } /* now search the challenges */ for (mission = game.challengeMissionHead.next ; mission != NULL ; mission = mission->next) { if (strcmp(mission->filename, filename) == 0) { return mission; } } SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "No such mission '%s'", filename); return NULL; } void updateAllMissions(void) { updateStarSystemMissions(); updateChallengeMissions(); } int isMissionAvailable(Mission *mission, Mission *prev) { return (prev->completed && mission->requires <= game.completedMissions) || dev.debug; } static unsigned long hashcode(const char *str) { unsigned long hash = 5381; int c; c = *str; while (c) { hash = ((hash << 5) + hash) + c; c = *str++; } return abs(hash); }