/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "input.h" static SDL_Texture *mousePointer; void initInput(void) { memset(&app.mouse, 0, sizeof(Mouse)); mousePointer = getTexture("gfx/input/mousePointer.png"); SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h); } void doMouseDown(SDL_MouseButtonEvent *event) { app.mouse.button[event->button] = 1; } void doMouseUp(SDL_MouseButtonEvent *event) { app.mouse.button[event->button] = 0; } void doMouseWheel(SDL_MouseWheelEvent *event) { if (event->y == -1) { app.mouse.button[SDL_BUTTON_X1] = 1; } if (event->y == 1) { app.mouse.button[SDL_BUTTON_X2] = 1; } } void setMouse(int x, int y) { SDL_Event event; app.mouse.x = x * app.scaleX; app.mouse.y = y * app.scaleY; SDL_WarpMouseInWindow(app.window, x, y); while (SDL_PollEvent(&event)) { } } void drawMouse(void) { int x, y; SDL_GetMouseState(&x, &y); app.mouse.x = x * app.scaleX; app.mouse.y = y * app.scaleY; blit(mousePointer, app.mouse.x, app.mouse.y, 1); }