/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "radar.h" static SDL_Texture *radarTexture; static SDL_Texture *radarWarningTexture; static int radarRanges[] = {20, 40, 60}; void initRadar(void) { radarTexture = getTexture("gfx/hud/radar.png"); radarWarningTexture = getTexture("gfx/hud/radarWarning.png"); } void drawRadar(void) { SDL_Rect r; Entity *e; int dist, inRange, blink; blit(radarTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 1); drawText(SCREEN_WIDTH - 160, SCREEN_HEIGHT - 30, 14, TA_RIGHT, colors.white, "%dx", battle.radarRange + 1); r.w = r.h = 3; blink = battle.stats[STAT_TIME] % 60 < 30; for (e = battle.entityHead.next ; e != NULL ; e = e->next) { dist = getDistance(e->x, e->y, player->x, player->y); if (e->active) { inRange = (!(e->flags & EF_SHORT_RADAR_RANGE)) ? (dist / radarRanges[battle.radarRange]) < 70 : dist < 500; if (inRange) { r.x = SCREEN_WIDTH - 85; r.y = SCREEN_HEIGHT - 85; r.x -= (player->x - e->x) / radarRanges[battle.radarRange]; r.y -= (player->y - e->y) / radarRanges[battle.radarRange]; r.x--; r.y--; if (e->side == SIDE_NONE) { SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255); } else if (e->side == player->side) { SDL_SetRenderDrawColor(app.renderer, 0, 255, 0, 255); } else { SDL_SetRenderDrawColor(app.renderer, 255, 0, 0, 255); } if (e->type == ET_MINE || e->type == ET_SHADOW_MINE || e->type == ET_JUMPGATE || (e->owner && e->owner->type == ET_JUMPGATE)) { SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 255); } if (blink) { if (e == player->target || e == battle.missionTarget) { SDL_SetRenderDrawColor(app.renderer, 255, 255, 0, 255); } if (e->flags & EF_DISABLED) { SDL_SetRenderDrawColor(app.renderer, 0, 192, 255, 255); } } SDL_RenderFillRect(app.renderer, &r); } } } } void drawRadarRangeWarning(void) { int x, y, leaving; x = (int)player->x / (SCREEN_WIDTH / 2); y = (int)player->y / (SCREEN_HEIGHT / 2); leaving = 0; if (x <= 2 && player->dx < 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 270); leaving = 1; } if (y <= 3 && player->dy < 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 0); leaving = 1; } if (x >= BATTLE_AREA_CELLS - 2 && player->dx > 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 90); leaving = 1; } if (y >= BATTLE_AREA_CELLS - 3 && player->dy > 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 180); leaving = 1; } if (leaving && battle.stats[STAT_TIME] % FPS < 40) { drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 14, TA_CENTER, colors.white, _("Caution: Leaving battle area - turn around.")); } }