/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "init.h" static void createSaveFolder(void); static void loadConfig(void); void saveConfig(void); static void initColor(SDL_Color *c, int r, int g, int b); void initSDL(void) { int rendererFlags, windowFlags; /* do this here, so we don't destroy the save dir stored in app */ memset(&app, 0, sizeof(App)); #if UNIX createSaveFolder(); #endif rendererFlags = SDL_RENDERER_ACCELERATED; windowFlags = 0; loadConfig(); if (app.vSync) { rendererFlags |= SDL_RENDERER_PRESENTVSYNC; } if (app.fullscreen) { windowFlags |= SDL_WINDOW_FULLSCREEN; } if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) { printf("Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } SDL_ShowCursor(0); if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1) { printf("Couldn't initialize SDL Mixer\n"); exit(1); } Mix_AllocateChannels(64); Mix_Volume(-1, app.soundVolume * MIX_MAX_VOLUME / 10); Mix_VolumeMusic(app.musicVolume * MIX_MAX_VOLUME / 10); app.window = SDL_CreateWindow("TBFTSS", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, app.winWidth, app.winHeight, windowFlags); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); app.renderer = SDL_CreateRenderer(app.window, -1, rendererFlags); IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); if (TTF_Init() < 0) { printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError()); exit(1); } app.backBuffer = SDL_CreateTexture(app.renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT); app.scaleX = SCREEN_WIDTH; app.scaleX /= app.winWidth; app.scaleY = SCREEN_HEIGHT; app.scaleY /= app.winHeight; SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Game scale factor: %.2f,%.2f\n", app.scaleX, app.scaleY); } #if UNIX static void createSaveFolder(void) { char *userHome; char dir[MAX_FILENAME_LENGTH]; userHome = getenv("HOME"); if (!userHome) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Unable to determine user save folder. Will save to current dir."); return; } SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "User home = %s", userHome); sprintf(dir, "%s/.local/share/tbftss", userHome); if (mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0 && errno != EEXIST) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Failed to create save dir '%s'. Will save to current dir.", dir); return; } STRNCPY(app.saveDir, dir, MAX_FILENAME_LENGTH); } #endif void initGameSystem(void) { initColor(&colors.red, 255, 0, 0); initColor(&colors.orange, 255, 128, 0); initColor(&colors.yellow, 255, 255, 0); initColor(&colors.green, 0, 255, 0); initColor(&colors.blue, 0, 0, 255); initColor(&colors.cyan, 0, 255, 255); initColor(&colors.purple, 255, 0, 255); initColor(&colors.white, 255, 255, 255); initColor(&colors.black, 0, 0, 0); initColor(&colors.lightGrey, 192, 192, 192); initColor(&colors.darkGrey, 128, 128, 128); initLookups(); initFonts(); initSounds(); initWidgets(); initGame(); loadFighterDefs(); loadItemDefs(); initBulletDefs(); initStarSystems(); initBattle(); } static void initColor(SDL_Color *c, int r, int g, int b) { memset(c, 0, sizeof(SDL_Color)); c->r = r; c->g = g; c->b = b; c->a = 255; } static void loadConfig(void) { cJSON *root; char *text, *configFilename; configFilename = getSaveFilePath("config.json"); if (fileExists(configFilename)) { text = readFile(configFilename); } else { text = readFile("data/app/config.json"); } root = cJSON_Parse(text); app.winWidth = cJSON_GetObjectItem(root, "winWidth")->valueint; app.winHeight = cJSON_GetObjectItem(root, "winHeight")->valueint; app.vSync = cJSON_GetObjectItem(root, "vSync")->valueint; app.fullscreen = cJSON_GetObjectItem(root, "fullscreen")->valueint; app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint; app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint; cJSON_Delete(root); free(text); /* so that the player doesn't get confused if this is a new game */ saveConfig(); } void saveConfig(void) { char *out, *configFilename; cJSON *root; configFilename = getSaveFilePath("config.json"); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Saving config ..."); root = cJSON_CreateObject(); cJSON_AddNumberToObject(root, "winWidth", app.winWidth); cJSON_AddNumberToObject(root, "winHeight", app.winHeight); cJSON_AddNumberToObject(root, "vSync", app.vSync); cJSON_AddNumberToObject(root, "fullscreen", app.fullscreen); cJSON_AddNumberToObject(root, "musicVolume", app.musicVolume); cJSON_AddNumberToObject(root, "soundVolume", app.soundVolume); out = cJSON_Print(root); if (!writeFile(configFilename, out)) { printf("Failed to save config\n"); } cJSON_Delete(root); free(out); } void cleanup(void) { SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Cleaning up ..."); SDL_DestroyRenderer(app.renderer); SDL_DestroyWindow(app.window); destroyLookups(); destroyTextures(); expireTexts(); destroyFonts(); destroySounds(); destroyGame(); destroyFighterDefs(); destroyBulletDefs(); destroyItemDefs(); destroyStarSystems(); destroyBattle(); destroyGalacticMap(); destroyWidgets(); TTF_Quit(); SDL_Quit(); SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done"); }