/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "SDL2/SDL.h" #include "../defs.h" #include "../structs.h" extern SDL_Texture *getTexture(char *filename); extern void doAI(void); extern void blitRotated(SDL_Texture *t, int x, int y, int angle); extern void blit(SDL_Texture *t, int x, int y, int center); extern float getAngle(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2); extern void addEngineEffect(void); extern void addFighterExplosion(void); extern void addSmallFighterExplosion(void); extern void playBattleSound(int id, int x, int y); extern void updateObjective(char *name); extern void updateCondition(char *name); extern Fighter *getFighterDef(char *name); extern void addHudMessage(SDL_Color c, char *format, ...); extern App app; extern Battle battle; extern Colors colors; extern Fighter *player; extern Fighter *self;