/* Copyright (C) 2015-2017 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "input.h" static SDL_Texture *mousePointer; static SDL_Texture *mousePointerNormal; static SDL_Texture *mousePointerMove; void initInput(void) { memset(&app.mouse, 0, sizeof(Mouse)); mousePointerNormal = getTexture("gfx/input/mousePointer.png"); mousePointerMove = getTexture("gfx/input/mousePointerMove.png"); mousePointer = mousePointerNormal; SDL_QueryTexture(mousePointer, NULL, NULL, &app.mouse.w, &app.mouse.h); } void doKeyDown(SDL_KeyboardEvent *event) { if (event->keysym.scancode >= 0 && event->keysym.scancode < MAX_KEYBOARD_KEYS && event->repeat == 0) { app.keyboard[event->keysym.scancode] = 1; app.lastKeyPressed = event->keysym.scancode; } } void doKeyUp(SDL_KeyboardEvent *event) { if (event->keysym.scancode >= 0 && event->keysym.scancode < MAX_KEYBOARD_KEYS) { app.keyboard[event->keysym.scancode] = 0; } } void doMouseDown(SDL_MouseButtonEvent *event) { if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS) { app.mouse.button[event->button] = 1; app.lastButtonPressed = event->button; } } void doMouseUp(SDL_MouseButtonEvent *event) { if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS) { app.mouse.button[event->button] = 0; } } /* * Note: the following assumes that SDL_BUTTON_X1 and SDL_BUTTON_X2 are 4 and 5, respectively. They usually are. */ void doMouseWheel(SDL_MouseWheelEvent *event) { if (event->y == -1) { app.mouse.button[SDL_BUTTON_X1] = 1; app.lastButtonPressed = SDL_BUTTON_X1; } if (event->y == 1) { app.mouse.button[SDL_BUTTON_X2] = 1; app.lastButtonPressed = SDL_BUTTON_X2; } } void doMouseMotion(SDL_MouseMotionEvent *event) { app.mouse.dx = event->xrel; app.mouse.dy = event->yrel; } void setMouseCursor(int isDrag) { if (isDrag) { mousePointer = mousePointerMove; } else { mousePointer = mousePointerNormal; } } void drawMouse(void) { int x, y; SDL_GetMouseState(&x, &y); app.mouse.x = x * app.scaleX; app.mouse.y = y * app.scaleY; blit(mousePointer, app.mouse.x, app.mouse.y, 1); } void clearInput(void) { SDL_Event event; memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS); memset(app.mouse.button, 0, sizeof(int) * MAX_MOUSE_BUTTONS); while (SDL_PollEvent(&event)) { } setMouseCursor(0); }