/* Copyright (C) 2015-2016 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "waypoints.h" static void think(void); static int teamMatesClose(void); static int isCurrentObjective(void); void activateNextWaypoint(int id); static int waypointId; void resetWaypoints(void) { waypointId = 1; } Entity *spawnWaypoint(void) { Entity *waypoint = spawnEntity(); sprintf(waypoint->name, "Waypoint #%d", waypointId++); waypoint->type = ET_WAYPOINT; waypoint->active = 0; waypoint->health = waypoint->maxHealth = FPS; waypoint->texture = getTexture("gfx/entities/waypoint.png"); waypoint->flags = EF_MISSION_TARGET; waypoint->action = think; waypoint->flags |= EF_NO_MT_BOX; return waypoint; } static void think(void) { self->thinkTime = 4; self->angle++; if (self->angle >= 360) { self->angle -= 360; } if (player != NULL && getDistance(player->x, player->y, self->x, self->y) <= 64 && isCurrentObjective() && teamMatesClose()) { self->health = 0; updateObjective("Waypoint", TT_WAYPOINT); runScriptFunction(self->name); activateNextWaypoint(self->id); } } static int isCurrentObjective(void) { int numActiveObjectives = battle.numObjectivesTotal - battle.numObjectivesComplete; if (numActiveObjectives > 1) { addHudMessage(colors.cyan, "Cannot activate waypoint - outstanding objectives not yet complete"); self->thinkTime = FPS; return 0; } return 1; } static int teamMatesClose(void) { Entity *e; for (e = battle.entityHead.next ; e != NULL ; e = e->next) { if (e->active && e->type == ET_FIGHTER && e->side == SIDE_ALLIES) { if (getDistance(player->x, player->y, e->x, e->y) > 350) { addHudMessage(colors.cyan, "Cannot activate waypoint - team mates too far away"); self->thinkTime = FPS; return 0; } } } return 1; } void activateNextWaypoint(int id) { Entity *e; Entity *nextWaypoint = NULL; for (e = battle.entityHead.next ; e != NULL ; e = e->next) { if (e->type == ET_WAYPOINT && e->id > id && (nextWaypoint == NULL || e->id < nextWaypoint->id)) { nextWaypoint = e; } } if (nextWaypoint != NULL) { nextWaypoint->active = 1; } }