/* Copyright (C) 2015 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "SDL2/SDL.h" #include "../defs.h" #include "../structs.h" #include "../json/cJSON.h" #define TURN_SPEED 2 #define TURN_THRESHOLD 3 #define MAX_BULLETS_TO_DRAW 512 extern SDL_Texture *getTexture(char *filename); extern void blitRotated(SDL_Texture *texture, int x, int y, int angle); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern void damageFighter(Entity *f, int damage, long flags); extern void playBattleSound(int id, int x, int y); extern long flagsToLong(char *flags); extern long lookup(char *name); extern char *readFile(char *filename); extern float getAngle(int x1, int y1, int x2, int y2); extern void addMissileEngineEffect(Bullet *b); extern int mod(int n, int x); extern void addMissileExplosion(Bullet *b); extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern void playSound(int id); extern Battle battle; extern Colors colors; extern Entity *player;