/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #define AI_EVADE 0 #define AI_FALLBACK 1 #define AI_HUNT 2 #define TURN_SPEED 4 #define TURN_THRESHOLD 2 extern void addHudMessage(SDL_Color c, char *format, ...); extern void applyFighterBrakes(void); extern void applyFighterThrust(void); extern void fireGuns(Entity *owner); extern void fireMissile(Entity *owner); extern void fireRocket(Entity *owner); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern float getAngle(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2); extern float mod(float n, float x); extern void runScriptFunction(char *format, ...); extern Entity *spawnMine(int type); extern Battle battle; extern Colors colors; extern Dev dev; extern Entity *player; extern Entity *self;