/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" #define INITIAL_BULLET_DRAW_CAPACITY 32 #define MISSILE_LIFE (FPS * 30) #define TURN_SPEED 2 #define TURN_THRESHOLD 3 extern void addBulletHitEffect(int x, int y, int r, int g, int b); extern void addMissileEngineEffect(Bullet *b); extern void addMissileExplosion(Bullet *b); extern void awardTrophy(char *id); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern void damageFighter(Entity *e, int damage, long flags); extern long flagsToLong(char *flags, int *add); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore); extern float getAngle(int x1, int y1, int x2, int y2); extern AtlasImage *getAtlasImage(char *filename); extern int getDistance(int x1, int y1, int x2, int y2); extern int isOnBattleScreen(int x, int y, int w, int h); extern long lookup(char *name); extern float mod(float n, float x); extern void playBattleSound(int id, int x, int y); extern void playSound(int id); extern char *readFile(char *filename); extern void *resize(void *array, int oldSize, int newSize); extern void setAtlasColor(int r, int g, int b, int a); extern App app; extern Battle battle; extern Entity *player;