/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" extern void addDebris(int x, int y, int amount); extern void addEngineEffect(void); extern void addHudMessage(SDL_Color c, char *format, ...); extern void addRandomItem(int x, int y); extern void addShieldSplinterEffect(Entity *ent); extern void addSmallExplosion(void); extern void addSmallFighterExplosion(void); extern void adjustObjectiveTargetValue(char *name, int type, int amount); extern void attachRope(void); extern void checkSuspicionLevel(void); extern void checkZackariaSuspicionLevel(void); extern void completeMission(void); extern void doAI(void); extern long flagsToLong(char *flags, int *add); extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore); extern float getAngle(int x1, int y1, int x2, int y2); extern AtlasImage *getAtlasImage(char *filename); extern int getDistance(int x1, int y1, int x2, int y2); extern char **getFileList(char *dir, int *count); extern int getJSONValue(cJSON *node, char *name, int defValue); extern char *getJSONValueStr(cJSON *node, char *name, char *defValue); extern long lookup(char *name); extern void playBattleSound(int id, int x, int y); extern char *readFile(char *filename); extern void runScriptFunction(char *format, ...); extern Entity *spawnEntity(void); extern char **toTypeArray(char *types, int *numTypes); extern void updateCondition(char *name, int type); extern void updateObjective(char *name, int type); extern Battle battle; extern Colors colors; extern Entity *player; extern Entity *self; extern Game game;