/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #define MAX_HUD_MESSAGES 6 extern void blit(AtlasImage *atlasImage, int x, int y, int center); extern void blitRotated(AtlasImage *atlasImage, int x, int y, float angle); extern void drawRadar(void); extern void drawRadarRangeWarning(void); extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...); extern float getAngle(int x1, int y1, int x2, int y2); extern AtlasImage *getAtlasImage(char *filename); extern int getDistance(int x1, int y1, int x2, int y2); extern int getPercent(float current, float total); extern int jumpgateEnabled(void); extern int playerHasGun(int type); extern void setAtlasColor(int r, int g, int b, int a); extern char *timeToString(long millis, int showHours); extern App app; extern Battle battle; extern Colors colors; extern Entity *player; extern Game game;