/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" #define MAX_SELECTABLE_PLAYERS 8 #define MAX_SELECTABLE_TARGETS 8 extern void addECMEffect(Entity *ent); extern void addHudMessage(SDL_Color c, char *format, ...); extern void applyFighterBrakes(void); extern void applyFighterThrust(void); extern void awardTrophy(char *id); extern void clearControl(int type); extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); extern void failMission(void); extern void fireGuns(Entity *owner); extern void fireMissile(Entity *owner); extern void fireRocket(Entity *owner); extern long flagsToLong(char *flags, int *add); extern float getAngle(int x1, int y1, int x2, int y2); extern int getDistance(int x1, int y1, int x2, int y2); extern int isAcceptControl(void); extern int isControl(int type); extern long lookup(char *name); extern float mod(float n, float x); extern void playSound(int id); extern void resetAcceptControls(void); extern Entity *spawnFighter(char *name, int x, int y, int side); extern void updateCondition(char *name, int type); extern App app; extern Battle battle; extern Colors colors; extern Dev dev; extern Entity *player; extern Entity *self; extern Game game;