/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../common.h" #include "../json/cJSON.h" extern void activateEntities(char *name); extern void activateEntityGroups(char *groupName); extern void activateJumpgate(int activate); extern void activateLocations(char *locations); extern void activateNextWaypoint(void); extern void activateObjectives(char *objectives); extern void activateSpawner(char *name, int active); extern void activateTrespasserSpawner(void); extern void addHudMessage(SDL_Color c, char *format, ...); extern void addMessageBox(char *title, char *body, int type); extern void completeAllObjectives(void); extern void completeMission(void); extern void createChristabelLocation(void); extern void failMission(void); extern void killEntity(char *name); extern void retreatAllies(void); extern void retreatEnemies(void); extern int showingMessageBoxes(void); extern void updateEntitySide(char *side, char *entity); extern Battle battle; extern Colors colors;