/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "spawners.h" void doSpawners(void) { Entity *e; Spawner *s; char *type; int i, num, addFlags, addAIFlags; long flags, aiFlags; for (s = battle.spawnerHead.next ; s != NULL ; s = s->next) { if (s->active && --s->time <= 0) { aiFlags = flags = -1; num = s->step; if (s->total != -1) { num = MIN(s->step, s->total); s->total -= num; } if (s->side != SIDE_ALLIES) { battle.numInitialEnemies += num; } if (strlen(s->flags)) { flags = flagsToLong(s->flags, &addFlags); } if (strlen(s->aiFlags)) { aiFlags = flagsToLong(s->aiFlags, &addAIFlags); } for (i = 0 ; i < num ; i++) { type = s->types[rand() % s->numTypes]; e = spawnFighter(type, 0, 0, s->side); e->spawned = 1; if (s->offscreen) { e->x = player->x; e->y = player->y; } else { e->x = rand() % 2 ? 0 : BATTLE_AREA_WIDTH; e->y = rand() % 2 ? 0 : BATTLE_AREA_HEIGHT; } e->x += (rand() % 2) ? -SCREEN_WIDTH * 3 : SCREEN_WIDTH * 3; e->y += (rand() % 2) ? -SCREEN_HEIGHT * 3 : SCREEN_HEIGHT * 3; if (flags != -1) { if (addFlags) { e->flags |= flags; } else { e->flags = flags; } } if (aiFlags != -1) { if (addAIFlags) { e->aiFlags |= aiFlags; } else { e->aiFlags = aiFlags; } } } s->time = s->interval; } } } void activateSpawner(char *name, int active) { Spawner *s; for (s = battle.spawnerHead.next ; s != NULL ; s = s->next) { if (strcmp(s->name, name) == 0) { s->active = active; } } } void activateTrespasserSpawner(void) { Spawner *s; char types[MAX_DESCRIPTION_LENGTH]; s = malloc(sizeof(Spawner)); memset(s, 0, sizeof(Spawner)); battle.spawnerTail->next = s; battle.spawnerTail = s; STRNCPY(types, "Jackal;Mantis;Sphinx;Scarab", MAX_DESCRIPTION_LENGTH); s->types = toTypeArray(types, &s->numTypes); s->side = SIDE_PANDORAN; s->interval = FPS; s->total = -1; s->step = 1; s->offscreen = 1; s->active = 1; STRNCPY(s->flags, "+EF_IMMORTAL", MAX_DESCRIPTION_LENGTH); STRNCPY(s->aiFlags, "+AIF_UNLIMITED_RANGE", MAX_DESCRIPTION_LENGTH); } void loadSpawners(cJSON *node) { Spawner *s; if (node) { node = node->child; while (node) { s = malloc(sizeof(Spawner)); memset(s, 0, sizeof(Spawner)); battle.spawnerTail->next = s; battle.spawnerTail = s; STRNCPY(s->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH); s->types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &s->numTypes); s->side = lookup(cJSON_GetObjectItem(node, "side")->valuestring); s->interval = cJSON_GetObjectItem(node, "interval")->valueint * FPS; s->total = getJSONValue(node, "total", 0); s->step = cJSON_GetObjectItem(node, "step")->valueint; s->offscreen = getJSONValue(node, "offscreen", 0); s->active = getJSONValue(node, "active", 1); STRNCPY(s->flags, getJSONValueStr(node, "flags", ""), MAX_DESCRIPTION_LENGTH); STRNCPY(s->aiFlags, getJSONValueStr(node, "aiFlags", ""), MAX_DESCRIPTION_LENGTH); node = node->next; } } }