/* Copyright (C) 2015-2019 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "starfield.h" static Star stars[MAX_STARS]; void initStars(void) { int i; memset(stars, 0, sizeof(Star) * MAX_STARS); for (i = 0 ; i < MAX_STARS ; i++) { stars[i].x = rand() % app.winWidth; stars[i].y = rand() % app.winHeight; stars[i].speed = 5 + rand() % 35; stars[i].speed *= 0.1; } } void doStars(float dx, float dy) { int i; for (i = 0 ; i < MAX_STARS ; i++) { stars[i].x -= (dx * stars[i].speed); stars[i].y -= (dy * stars[i].speed); stars[i].x = mod(stars[i].x, app.winWidth - 1); stars[i].y = mod(stars[i].y, app.winHeight - 1); } } void drawStars(void) { int i; int c; for (i = 0 ; i < MAX_STARS ; i++) { c = 64 * stars[i].speed; SDL_SetRenderDrawColor(app.renderer, c, c, c, 255); SDL_RenderDrawPoint(app.renderer, stars[i].x, stars[i].y); if (c >= 240) { SDL_RenderDrawPoint(app.renderer, stars[i].x + 1, stars[i].y + 1); } } }